Colour reference
UT Orange
#fb8500
- RGB
- rgb(251 133 0)
- HSL
- 32°, 100%, 49%
- OKLCh
- 73.4% 0.179 56.1
UT Orange in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #fb8500 | |
|---|---|---|
| RGB | rgb(251 133 0) | |
| RGB legacy | rgb(251, 133, 0) | |
| RGB percent | rgb(98.43% 52.16% 0%) | |
| HSL | hsl(31.8 100% 49.2%) | |
| HSL legacy | hsl(31.8, 100%, 49.2%) | |
| HSV / HSB | hsv(31.8, 100%, 98.4%) | |
| HWB | hwb(31.8 0% 1.6%) | |
| Nearest name | darkorange | |
| CMYK | cmyk(0%, 47%, 100%, 1.6%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(73.413% 0.17943 56.109)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(73.413% 0.10005 0.14894) | |
| CIE LCh | lch(68.225% 85.468 60.893) | |
| CIE Lab | lab(68.225% 41.575 74.675) | |
| Display P3 | color(display-p3 0.9237 0.5457 0.2011) | |
| Rec. 2020 | color(rec2020 0.8264 0.5229 0.1484) | |
| srgb-linear | color(srgb-linear 0.9647 0.2346 0)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.4817 0.3729 0.0466) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.984, 0.522, 0.0)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.965, 0.235, 0.0)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.984, 0.522, 0.0, 1.0) | |
| GLSL vec4 — linear | vec4(0.965, 0.235, 0.0, 1.0) | |
| GLSL ivec3 | ivec3(251, 133, 0) | |
| HLSL float3 — sRGB | float3(0.984, 0.522, 0.0) | |
| HLSL float3 — linear | float3(0.965, 0.235, 0.0) | |
| HLSL float4 — sRGB | float4(0.984, 0.522, 0.0, 1.0) | |
| HLSL half4 — sRGB | half4(0.984, 0.522, 0.0, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.984, 0.522, 0.0) | |
| WGSL vec4f — sRGB | vec4f(0.984, 0.522, 0.0, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.965, 0.235, 0.0) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.984f, 0.522f, 0.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(251, 133, 0, 255) | |
| Unreal FLinearColor | FLinearColor(0.9647f, 0.2346f, 0.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(251, 133, 0, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.984, 0.522, 0, 1) | |
| Flutter Color | Color(0xFFFB8500)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(251, 133, 0) | |
| SwiftUI Color | Color(red: 0.984, green: 0.522, blue: 0) | |
| UIKit UIColor | UIColor(red: 0.984, green: 0.522, blue: 0, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xFB8500 | |
|---|---|---|
| 0x hex (ARGB) | 0xFFFB8500 | |
| Array 0–1 | [0.984, 0.522, 0] | |
| Array 0–255 | [251, 133, 0] | |
| Decimal integer | 16483584 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| UT Orange on white | 2.48:1 | Fail | Lc 48 | Large headings only |
| UT Orange on black | 8.46:1 | AAA | Lc 54 | Large headings only |
UT Orange text on a white background
UT Orange text on a black background
White text on UT Orange
Black text on UT Orange
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#fff1de
- 100#ffe4c9
- 200#ffcda1
- 300#ffac64
- 400#f98719
- 500#d96600
- 600#b35200
- 700#924000
- 800#763100
- 900#5e2400
- 950#3a1000
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#fe9b4e
- Tint 2#ffb076
- Tint 3#ffc59a
- Tint 4#ffd8bc
- Tint 5#ffecde
- Shade 1#c56700
- Shade 2#924b00
- Shade 3#613000
- Shade 4#351700
- Shade 5#0e0400
Colours that work with UT Orange
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #00b7ff
- #00c8a5
- #b58dff
- #ff746b
- #d89f00
Closest CSS names
darkorangeΔEok 0.018coralΔEok 0.049sandybrownΔEok 0.073orangeΔEok 0.074peruΔEok 0.081darksalmonΔEok 0.084