Colour reference

UT Orange

#fb8500

RGB
rgb(251 133 0)
HSL
32°, 100%, 49%
OKLCh
73.4% 0.179 56.1

Open in the picker

UT Orange in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#fb8500
RGBrgb(251 133 0)
RGB legacyrgb(251, 133, 0)
RGB percentrgb(98.43% 52.16% 0%)
HSLhsl(31.8 100% 49.2%)
HSL legacyhsl(31.8, 100%, 49.2%)
HSV / HSBhsv(31.8, 100%, 98.4%)
HWBhwb(31.8 0% 1.6%)
Nearest namedarkorange
CMYKcmyk(0%, 47%, 100%, 1.6%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(73.413% 0.17943 56.109)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(73.413% 0.10005 0.14894)
CIE LChlch(68.225% 85.468 60.893)
CIE Lablab(68.225% 41.575 74.675)
Display P3color(display-p3 0.9237 0.5457 0.2011)
Rec. 2020color(rec2020 0.8264 0.5229 0.1484)
srgb-linearcolor(srgb-linear 0.9647 0.2346 0)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.4817 0.3729 0.0466)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.984, 0.522, 0.0)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.965, 0.235, 0.0)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.984, 0.522, 0.0, 1.0)
GLSL vec4 — linearvec4(0.965, 0.235, 0.0, 1.0)
GLSL ivec3ivec3(251, 133, 0)
HLSL float3 — sRGBfloat3(0.984, 0.522, 0.0)
HLSL float3 — linearfloat3(0.965, 0.235, 0.0)
HLSL float4 — sRGBfloat4(0.984, 0.522, 0.0, 1.0)
HLSL half4 — sRGBhalf4(0.984, 0.522, 0.0, 1.0)
WGSL vec3f — sRGBvec3f(0.984, 0.522, 0.0)
WGSL vec4f — sRGBvec4f(0.984, 0.522, 0.0, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.965, 0.235, 0.0)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.984f, 0.522f, 0.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(251, 133, 0, 255)
Unreal FLinearColorFLinearColor(0.9647f, 0.2346f, 0.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(251, 133, 0, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.984, 0.522, 0, 1)
Flutter ColorColor(0xFFFB8500)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(251, 133, 0)
SwiftUI ColorColor(red: 0.984, green: 0.522, blue: 0)
UIKit UIColorUIColor(red: 0.984, green: 0.522, blue: 0, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xFB8500
0x hex (ARGB)0xFFFB8500
Array 0–1[0.984, 0.522, 0]
Array 0–255[251, 133, 0]
Decimal integer16483584

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
UT Orange on white2.48:1FailLc 48Large headings only
UT Orange on black8.46:1AAALc 54Large headings only

UT Orange text on a white background

UT Orange text on a black background

White text on UT Orange

Black text on UT Orange

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#fff1de
  • 100#ffe4c9
  • 200#ffcda1
  • 300#ffac64
  • 400#f98719
  • 500#d96600
  • 600#b35200
  • 700#924000
  • 800#763100
  • 900#5e2400
  • 950#3a1000

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#fe9b4e
  • Tint 2#ffb076
  • Tint 3#ffc59a
  • Tint 4#ffd8bc
  • Tint 5#ffecde
  • Shade 1#c56700
  • Shade 2#924b00
  • Shade 3#613000
  • Shade 4#351700
  • Shade 5#0e0400

Colours that work with UT Orange

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #00b7ff
  • #00c8a5
  • #b58dff
  • #ff746b
  • #d89f00

Closest CSS names

  • darkorangeΔEok 0.018
  • coralΔEok 0.049
  • sandybrownΔEok 0.073
  • orangeΔEok 0.074
  • peruΔEok 0.081
  • darksalmonΔEok 0.084