Colour reference
Orange 500
#f97316
- RGB
- rgb(249 115 22)
- HSL
- 25°, 95%, 53%
- OKLCh
- 70.5% 0.187 47.6
Orange 500 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #f97316 | |
|---|---|---|
| RGB | rgb(249 115 22) | |
| RGB legacy | rgb(249, 115, 22) | |
| RGB percent | rgb(97.65% 45.1% 8.63%) | |
| HSL | hsl(24.6 95% 53.1%) | |
| HSL legacy | hsl(24.6, 95%, 53.1%) | |
| HSV / HSB | hsv(24.6, 91.2%, 97.6%) | |
| HWB | hwb(24.6 8.6% 2.4%) | |
| Nearest name | coral (approx.) | |
| CMYK | cmyk(0%, 53.8%, 91.2%, 2.4%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(70.487% 0.18672 47.604)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(70.487% 0.1259 0.13789) | |
| CIE LCh | lch(64.496% 84.568 54.285) | |
| CIE Lab | lab(64.496% 49.367 68.664) | |
| Display P3 | color(display-p3 0.9111 0.4814 0.2088) | |
| Rec. 2020 | color(rec2020 0.807 0.4605 0.1525) | |
| srgb-linear | color(srgb-linear 0.9473 0.1714 0.008)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.4534 0.3246 0.0464) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.976, 0.451, 0.086)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.947, 0.171, 0.008)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.976, 0.451, 0.086, 1.0) | |
| GLSL vec4 — linear | vec4(0.947, 0.171, 0.008, 1.0) | |
| GLSL ivec3 | ivec3(249, 115, 22) | |
| HLSL float3 — sRGB | float3(0.976, 0.451, 0.086) | |
| HLSL float3 — linear | float3(0.947, 0.171, 0.008) | |
| HLSL float4 — sRGB | float4(0.976, 0.451, 0.086, 1.0) | |
| HLSL half4 — sRGB | half4(0.976, 0.451, 0.086, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.976, 0.451, 0.086) | |
| WGSL vec4f — sRGB | vec4f(0.976, 0.451, 0.086, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.947, 0.171, 0.008) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.976f, 0.451f, 0.086f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(249, 115, 22, 255) | |
| Unreal FLinearColor | FLinearColor(0.9473f, 0.1714f, 0.008f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(249, 115, 22, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.976, 0.451, 0.086, 1) | |
| Flutter Color | Color(0xFFF97316)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(249, 115, 22) | |
| SwiftUI Color | Color(red: 0.976, green: 0.451, blue: 0.086) | |
| UIKit UIColor | UIColor(red: 0.976, green: 0.451, blue: 0.086, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xF97316 | |
|---|---|---|
| 0x hex (ARGB) | 0xFFF97316 | |
| Array 0–1 | [0.976, 0.451, 0.086] | |
| Array 0–255 | [249, 115, 22] | |
| Decimal integer | 16347926 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Orange 500 on white | 2.80:1 | Fail | Lc 53 | Large headings only |
| Orange 500 on black | 7.49:1 | AAA | Lc 49 | Large headings only |
Orange 500 text on a white background
Orange 500 text on a black background
White text on Orange 500
Black text on Orange 500
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#fff1e3
- 100#ffe4cf
- 200#ffccac
- 300#ffaa78
- 400#ff7f30
- 500#e15d00
- 600#be4500
- 700#9b3500
- 800#7e2700
- 900#651c00
- 950#3f0900
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#fd8d50
- Tint 2#ffa576
- Tint 3#ffbc9a
- Tint 4#ffd3bc
- Tint 5#ffe9dd
- Shade 1#c3590f
- Shade 2#904008
- Shade 3#612803
- Shade 4#351301
- Shade 5#0e0300
Colours that work with Orange 500
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #00b1ec
- #00bf8b
- #9c88ff
- #fe6574
- #d88f00
Closest CSS names
coralΔEok 0.042tomatoΔEok 0.052darkorangeΔEok 0.057salmonΔEok 0.074orangeredΔEok 0.076chocolateΔEok 0.078