Colour reference
Earth Yellow
#dda15e
- RGB
- rgb(221 161 94)
- HSL
- 32°, 65%, 62%
- OKLCh
- 75.3% 0.110 67.8
Earth Yellow in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #dda15e | |
|---|---|---|
| RGB | rgb(221 161 94) | |
| RGB legacy | rgb(221, 161, 94) | |
| RGB percent | rgb(86.67% 63.14% 36.86%) | |
| HSL | hsl(31.7 65.1% 61.8%) | |
| HSL legacy | hsl(31.7, 65.1%, 61.8%) | |
| HSV / HSB | hsv(31.7, 57.5%, 86.7%) | |
| HWB | hwb(31.7 36.9% 13.3%) | |
| Nearest name | sandybrown (approx.) | |
| CMYK | cmyk(0%, 27.1%, 57.5%, 13.3%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(75.25% 0.11027 67.833)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(75.25% 0.0416 0.10212) | |
| CIE LCh | lch(71.088% 47.106 67.912) | |
| CIE Lab | lab(71.088% 17.713 43.648) | |
| Display P3 | color(display-p3 0.8311 0.641 0.4101) | |
| Rec. 2020 | color(rec2020 0.7582 0.6111 0.3595) | |
| srgb-linear | color(srgb-linear 0.7231 0.3564 0.1119)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.4458 0.4167 0.1629) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.867, 0.631, 0.369)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.723, 0.356, 0.112)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.867, 0.631, 0.369, 1.0) | |
| GLSL vec4 — linear | vec4(0.723, 0.356, 0.112, 1.0) | |
| GLSL ivec3 | ivec3(221, 161, 94) | |
| HLSL float3 — sRGB | float3(0.867, 0.631, 0.369) | |
| HLSL float3 — linear | float3(0.723, 0.356, 0.112) | |
| HLSL float4 — sRGB | float4(0.867, 0.631, 0.369, 1.0) | |
| HLSL half4 — sRGB | half4(0.867, 0.631, 0.369, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.867, 0.631, 0.369) | |
| WGSL vec4f — sRGB | vec4f(0.867, 0.631, 0.369, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.723, 0.356, 0.112) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.867f, 0.631f, 0.369f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(221, 161, 94, 255) | |
| Unreal FLinearColor | FLinearColor(0.7231f, 0.3564f, 0.1119f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(221, 161, 94, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.867, 0.631, 0.369, 1) | |
| Flutter Color | Color(0xFFDDA15E)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(221, 161, 94) | |
| SwiftUI Color | Color(red: 0.867, green: 0.631, blue: 0.369) | |
| UIKit UIColor | UIColor(red: 0.867, green: 0.631, blue: 0.369, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xDDA15E | |
|---|---|---|
| 0x hex (ARGB) | 0xFFDDA15E | |
| Array 0–1 | [0.867, 0.631, 0.369] | |
| Array 0–255 | [221, 161, 94] | |
| Decimal integer | 14524766 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Earth Yellow on white | 2.25:1 | Fail | Lc 44 | Non-text elements only |
| Earth Yellow on black | 9.33:1 | AAA | Lc 58 | Large headings only |
Earth Yellow text on a white background
Earth Yellow text on a black background
White text on Earth Yellow
Black text on Earth Yellow
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#fff2d7
- 100#ffe6bd
- 200#ffd19a
- 300#f1ba7e
- 400#d69c5c
- 500#b77d39
- 600#9a641f
- 700#7f4e05
- 800#683c00
- 900#552d00
- 950#351600
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#e3b17b
- Tint 2#e9c196
- Tint 3#efd0b0
- Tint 4#f5e0ca
- Tint 5#faefe5
- Shade 1#ad7d48
- Shade 2#805b33
- Shade 3#553c1f
- Shade 4#2e1e0d
- Shade 5#0b0502
Colours that work with Earth Yellow
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #74b5f1
- #47c5bb
- #c29ce5
- #eb967b
- #c1af58
Closest CSS names
sandybrownΔEok 0.039goldenrodΔEok 0.051darksalmonΔEok 0.054tanΔEok 0.058burlywoodΔEok 0.062lightsalmonΔEok 0.068