Colour reference

Ember Orange

#ff6b35

RGB
rgb(255 107 53)
HSL
16°, 100%, 60%
OKLCh
70.5% 0.193 39.2

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Ember Orange in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#ff6b35
RGBrgb(255 107 53)
RGB legacyrgb(255, 107, 53)
RGB percentrgb(100% 41.96% 20.78%)
HSLhsl(16 100% 60.4%)
HSL legacyhsl(16, 100%, 60.4%)
HSV / HSBhsv(16, 79.2%, 100%)
HWBhwb(16 20.8% 0%)
Nearest nametomato (approx.)
CMYKcmyk(0%, 58%, 79.2%, 0%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(70.452% 0.19259 39.231)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(70.452% 0.14918 0.12181)
CIE LChlch(64.165% 80.175 46.138)
CIE Lablab(64.165% 55.556 57.807)
Display P3color(display-p3 0.9302 0.4557 0.272)
Rec. 2020color(rec2020 0.8232 0.4391 0.2135)
srgb-linearcolor(srgb-linear 1 0.147 0.0356)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.4714 0.3204 0.0707)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(1.0, 0.42, 0.208)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(1.0, 0.147, 0.036)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(1.0, 0.42, 0.208, 1.0)
GLSL vec4 — linearvec4(1.0, 0.147, 0.036, 1.0)
GLSL ivec3ivec3(255, 107, 53)
HLSL float3 — sRGBfloat3(1.0, 0.42, 0.208)
HLSL float3 — linearfloat3(1.0, 0.147, 0.036)
HLSL float4 — sRGBfloat4(1.0, 0.42, 0.208, 1.0)
HLSL half4 — sRGBhalf4(1.0, 0.42, 0.208, 1.0)
WGSL vec3f — sRGBvec3f(1.0, 0.42, 0.208)
WGSL vec4f — sRGBvec4f(1.0, 0.42, 0.208, 1.0)
WGSL vec3<f32> — linearvec3<f32>(1.0, 0.147, 0.036)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(1.0f, 0.42f, 0.208f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(255, 107, 53, 255)
Unreal FLinearColorFLinearColor(1.0f, 0.147f, 0.0356f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(255, 107, 53, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(1, 0.42, 0.208, 1)
Flutter ColorColor(0xFFFF6B35)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(255, 107, 53)
SwiftUI ColorColor(red: 1, green: 0.42, blue: 0.208)
UIKit UIColorUIColor(red: 1, green: 0.42, blue: 0.208, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xFF6B35
0x hex (ARGB)0xFFFF6B35
Array 0–1[1, 0.42, 0.208]
Array 0–255[255, 107, 53]
Decimal integer16739125

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Ember Orange on white2.84:1FailLc 54Large headings only
Ember Orange on black7.41:1AAALc 48Large headings only

Ember Orange text on a white background

Ember Orange text on a black background

White text on Ember Orange

Black text on Ember Orange

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#fff0e7
  • 100#ffe3d5
  • 200#ffcbb5
  • 300#ffa988
  • 400#ff7845
  • 500#e75418
  • 600#c63900
  • 700#a62200
  • 800#871400
  • 900#6d0900
  • 950#450000

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#ff875d
  • Tint 2#ffa17f
  • Tint 3#ffb9a0
  • Tint 4#ffd1bf
  • Tint 5#ffe8df
  • Shade 1#c85227
  • Shade 2#943b1a
  • Shade 3#63250e
  • Shade 4#361104
  • Shade 5#0f0201

Colours that work with Ember Orange

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #00b4de
  • #00c174
  • #8b8fff
  • #fe6186
  • #e38700

Closest CSS names

  • tomatoΔEok 0.025
  • coralΔEok 0.039
  • orangeredΔEok 0.059
  • salmonΔEok 0.061
  • lightcoralΔEok 0.078
  • darkorangeΔEok 0.078