Colour reference
Ember Orange
#ff6b35
- RGB
- rgb(255 107 53)
- HSL
- 16°, 100%, 60%
- OKLCh
- 70.5% 0.193 39.2
Ember Orange in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #ff6b35 | |
|---|---|---|
| RGB | rgb(255 107 53) | |
| RGB legacy | rgb(255, 107, 53) | |
| RGB percent | rgb(100% 41.96% 20.78%) | |
| HSL | hsl(16 100% 60.4%) | |
| HSL legacy | hsl(16, 100%, 60.4%) | |
| HSV / HSB | hsv(16, 79.2%, 100%) | |
| HWB | hwb(16 20.8% 0%) | |
| Nearest name | tomato (approx.) | |
| CMYK | cmyk(0%, 58%, 79.2%, 0%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(70.452% 0.19259 39.231)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(70.452% 0.14918 0.12181) | |
| CIE LCh | lch(64.165% 80.175 46.138) | |
| CIE Lab | lab(64.165% 55.556 57.807) | |
| Display P3 | color(display-p3 0.9302 0.4557 0.272) | |
| Rec. 2020 | color(rec2020 0.8232 0.4391 0.2135) | |
| srgb-linear | color(srgb-linear 1 0.147 0.0356)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.4714 0.3204 0.0707) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(1.0, 0.42, 0.208)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(1.0, 0.147, 0.036)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(1.0, 0.42, 0.208, 1.0) | |
| GLSL vec4 — linear | vec4(1.0, 0.147, 0.036, 1.0) | |
| GLSL ivec3 | ivec3(255, 107, 53) | |
| HLSL float3 — sRGB | float3(1.0, 0.42, 0.208) | |
| HLSL float3 — linear | float3(1.0, 0.147, 0.036) | |
| HLSL float4 — sRGB | float4(1.0, 0.42, 0.208, 1.0) | |
| HLSL half4 — sRGB | half4(1.0, 0.42, 0.208, 1.0) | |
| WGSL vec3f — sRGB | vec3f(1.0, 0.42, 0.208) | |
| WGSL vec4f — sRGB | vec4f(1.0, 0.42, 0.208, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(1.0, 0.147, 0.036) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(1.0f, 0.42f, 0.208f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(255, 107, 53, 255) | |
| Unreal FLinearColor | FLinearColor(1.0f, 0.147f, 0.0356f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(255, 107, 53, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(1, 0.42, 0.208, 1) | |
| Flutter Color | Color(0xFFFF6B35)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(255, 107, 53) | |
| SwiftUI Color | Color(red: 1, green: 0.42, blue: 0.208) | |
| UIKit UIColor | UIColor(red: 1, green: 0.42, blue: 0.208, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xFF6B35 | |
|---|---|---|
| 0x hex (ARGB) | 0xFFFF6B35 | |
| Array 0–1 | [1, 0.42, 0.208] | |
| Array 0–255 | [255, 107, 53] | |
| Decimal integer | 16739125 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Ember Orange on white | 2.84:1 | Fail | Lc 54 | Large headings only |
| Ember Orange on black | 7.41:1 | AAA | Lc 48 | Large headings only |
Ember Orange text on a white background
Ember Orange text on a black background
White text on Ember Orange
Black text on Ember Orange
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#fff0e7
- 100#ffe3d5
- 200#ffcbb5
- 300#ffa988
- 400#ff7845
- 500#e75418
- 600#c63900
- 700#a62200
- 800#871400
- 900#6d0900
- 950#450000
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#ff875d
- Tint 2#ffa17f
- Tint 3#ffb9a0
- Tint 4#ffd1bf
- Tint 5#ffe8df
- Shade 1#c85227
- Shade 2#943b1a
- Shade 3#63250e
- Shade 4#361104
- Shade 5#0f0201
Colours that work with Ember Orange
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #00b4de
- #00c174
- #8b8fff
- #fe6186
- #e38700
Closest CSS names
tomatoΔEok 0.025coralΔEok 0.039orangeredΔEok 0.059salmonΔEok 0.061lightcoralΔEok 0.078darkorangeΔEok 0.078