Colour reference

Sandy Tan

#f4a261

RGB
rgb(244 162 97)
HSL
27°, 87%, 67%
OKLCh
78.1% 0.127 57.9

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Sandy Tan in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#f4a261
RGBrgb(244 162 97)
RGB legacyrgb(244, 162, 97)
RGB percentrgb(95.69% 63.53% 38.04%)
HSLhsl(26.5 87% 66.9%)
HSL legacyhsl(26.5, 87%, 66.9%)
HSV / HSBhsv(26.5, 60.2%, 95.7%)
HWBhwb(26.5 38% 4.3%)
Nearest namesandybrown
CMYKcmyk(0%, 33.6%, 60.2%, 4.3%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(78.057% 0.12689 57.856)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(78.057% 0.06751 0.10744)
CIE LChlch(74.032% 53.547 59.999)
CIE Lablab(74.032% 26.774 46.373)
Display P3color(display-p3 0.9104 0.6494 0.4242)
Rec. 2020color(rec2020 0.832 0.6254 0.374)
srgb-linearcolor(srgb-linear 0.9047 0.3613 0.1195)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.5238 0.4594 0.1742)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.957, 0.635, 0.38)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.905, 0.361, 0.12)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.957, 0.635, 0.38, 1.0)
GLSL vec4 — linearvec4(0.905, 0.361, 0.12, 1.0)
GLSL ivec3ivec3(244, 162, 97)
HLSL float3 — sRGBfloat3(0.957, 0.635, 0.38)
HLSL float3 — linearfloat3(0.905, 0.361, 0.12)
HLSL float4 — sRGBfloat4(0.957, 0.635, 0.38, 1.0)
HLSL half4 — sRGBhalf4(0.957, 0.635, 0.38, 1.0)
WGSL vec3f — sRGBvec3f(0.957, 0.635, 0.38)
WGSL vec4f — sRGBvec4f(0.957, 0.635, 0.38, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.905, 0.361, 0.12)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.957f, 0.635f, 0.38f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(244, 162, 97, 255)
Unreal FLinearColorFLinearColor(0.9047f, 0.3613f, 0.1195f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(244, 162, 97, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.957, 0.635, 0.38, 1)
Flutter ColorColor(0xFFF4A261)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(244, 162, 97)
SwiftUI ColorColor(red: 0.957, green: 0.635, blue: 0.38)
UIKit UIColorUIColor(red: 0.957, green: 0.635, blue: 0.38, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xF4A261
0x hex (ARGB)0xFFF4A261
Array 0–1[0.957, 0.635, 0.38]
Array 0–255[244, 162, 97]
Decimal integer16032353

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Sandy Tan on white2.06:1FailLc 40Non-text elements only
Sandy Tan on black10.19:1AAALc 62Headings and large text

Sandy Tan text on a white background

Sandy Tan text on a black background

White text on Sandy Tan

Black text on Sandy Tan

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#fff1dd
  • 100#ffe5c7
  • 200#ffcd9f
  • 300#feb379
  • 400#e39556
  • 500#c47532
  • 600#a65c15
  • 700#8a4700
  • 800#713500
  • 900#5c2600
  • 950#391100

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#f7b27d
  • Tint 2#fac298
  • Tint 3#fcd1b2
  • Tint 4#fde1cc
  • Tint 5#fff0e5
  • Shade 1#bf7e4a
  • Shade 2#8d5c35
  • Shade 3#5e3c21
  • Shade 4#331f0e
  • Shade 5#0d0602

Colours that work with Sandy Tan

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #5fc3ff
  • #41d2b7
  • #c1a5fe
  • #fe978a
  • #d9b24d

Closest CSS names

  • sandybrownΔEok 0.005
  • lightsalmonΔEok 0.036
  • darksalmonΔEok 0.052
  • orangeΔEok 0.056
  • darkorangeΔEok 0.060
  • burlywoodΔEok 0.061