Colour reference

Burnt Sienna

#e76f51

RGB
rgb(231 111 81)
HSL
12°, 76%, 61%
OKLCh
67.8% 0.156 35.2

Open in the picker

Burnt Sienna in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#e76f51
RGBrgb(231 111 81)
RGB legacyrgb(231, 111, 81)
RGB percentrgb(90.59% 43.53% 31.76%)
HSLhsl(12 75.8% 61.2%)
HSL legacyhsl(12, 75.8%, 61.2%)
HSV / HSBhsv(12, 64.9%, 90.6%)
HWBhwb(12 31.8% 9.4%)
Nearest nametomato (approx.)
CMYKcmyk(0%, 51.9%, 64.9%, 9.4%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(67.833% 0.15593 35.185)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(67.833% 0.12744 0.08985)
CIE LChlch(61.372% 60.61 40.704)
CIE Lablab(61.372% 45.948 39.527)
Display P3color(display-p3 0.8464 0.4616 0.3493)
Rec. 2020color(rec2020 0.7457 0.4363 0.2921)
srgb-linearcolor(srgb-linear 0.7991 0.159 0.0823)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.4012 0.2895 0.1126)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.906, 0.435, 0.318)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.799, 0.159, 0.082)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.906, 0.435, 0.318, 1.0)
GLSL vec4 — linearvec4(0.799, 0.159, 0.082, 1.0)
GLSL ivec3ivec3(231, 111, 81)
HLSL float3 — sRGBfloat3(0.906, 0.435, 0.318)
HLSL float3 — linearfloat3(0.799, 0.159, 0.082)
HLSL float4 — sRGBfloat4(0.906, 0.435, 0.318, 1.0)
HLSL half4 — sRGBhalf4(0.906, 0.435, 0.318, 1.0)
WGSL vec3f — sRGBvec3f(0.906, 0.435, 0.318)
WGSL vec4f — sRGBvec4f(0.906, 0.435, 0.318, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.799, 0.159, 0.082)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.906f, 0.435f, 0.318f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(231, 111, 81, 255)
Unreal FLinearColorFLinearColor(0.7991f, 0.159f, 0.0823f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(231, 111, 81, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.906, 0.435, 0.318, 1)
Flutter ColorColor(0xFFE76F51)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(231, 111, 81)
SwiftUI ColorColor(red: 0.906, green: 0.435, blue: 0.318)
UIKit UIColorUIColor(red: 0.906, green: 0.435, blue: 0.318, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xE76F51
0x hex (ARGB)0xFFE76F51
Array 0–1[0.906, 0.435, 0.318]
Array 0–255[231, 111, 81]
Decimal integer15167313

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Burnt Sienna on white3.09:1AA LargeLc 57Large headings only
Burnt Sienna on black6.79:1AALc 44Non-text elements only

Burnt Sienna text on a white background

Burnt Sienna text on a black background

White text on Burnt Sienna

Black text on Burnt Sienna

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#fff0e8
  • 100#ffe3d7
  • 200#ffcab9
  • 300#ffa88e
  • 400#f88365
  • 500#d96244
  • 600#b9492d
  • 700#9a3318
  • 800#802106
  • 900#691300
  • 950#440000

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#ee896f
  • Tint 2#f4a18b
  • Tint 3#f8b9a8
  • Tint 4#fcd0c5
  • Tint 5#fee8e2
  • Shade 1#b5563e
  • Shade 2#863d2b
  • Shade 3#59271a
  • Shade 4#30120a
  • Shade 5#0c0201

Colours that work with Burnt Sienna

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #00accd
  • #26b36c
  • #7d8df6
  • #e4698a
  • #d88000

Closest CSS names

  • tomatoΔEok 0.044
  • coralΔEok 0.060
  • chocolateΔEok 0.060
  • salmonΔEok 0.060
  • lightcoralΔEok 0.061
  • indianredΔEok 0.072