Colour reference
Burnt Sienna
#e76f51
- RGB
- rgb(231 111 81)
- HSL
- 12°, 76%, 61%
- OKLCh
- 67.8% 0.156 35.2
Burnt Sienna in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #e76f51 | |
|---|---|---|
| RGB | rgb(231 111 81) | |
| RGB legacy | rgb(231, 111, 81) | |
| RGB percent | rgb(90.59% 43.53% 31.76%) | |
| HSL | hsl(12 75.8% 61.2%) | |
| HSL legacy | hsl(12, 75.8%, 61.2%) | |
| HSV / HSB | hsv(12, 64.9%, 90.6%) | |
| HWB | hwb(12 31.8% 9.4%) | |
| Nearest name | tomato (approx.) | |
| CMYK | cmyk(0%, 51.9%, 64.9%, 9.4%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(67.833% 0.15593 35.185)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(67.833% 0.12744 0.08985) | |
| CIE LCh | lch(61.372% 60.61 40.704) | |
| CIE Lab | lab(61.372% 45.948 39.527) | |
| Display P3 | color(display-p3 0.8464 0.4616 0.3493) | |
| Rec. 2020 | color(rec2020 0.7457 0.4363 0.2921) | |
| srgb-linear | color(srgb-linear 0.7991 0.159 0.0823)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.4012 0.2895 0.1126) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.906, 0.435, 0.318)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.799, 0.159, 0.082)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.906, 0.435, 0.318, 1.0) | |
| GLSL vec4 — linear | vec4(0.799, 0.159, 0.082, 1.0) | |
| GLSL ivec3 | ivec3(231, 111, 81) | |
| HLSL float3 — sRGB | float3(0.906, 0.435, 0.318) | |
| HLSL float3 — linear | float3(0.799, 0.159, 0.082) | |
| HLSL float4 — sRGB | float4(0.906, 0.435, 0.318, 1.0) | |
| HLSL half4 — sRGB | half4(0.906, 0.435, 0.318, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.906, 0.435, 0.318) | |
| WGSL vec4f — sRGB | vec4f(0.906, 0.435, 0.318, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.799, 0.159, 0.082) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.906f, 0.435f, 0.318f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(231, 111, 81, 255) | |
| Unreal FLinearColor | FLinearColor(0.7991f, 0.159f, 0.0823f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(231, 111, 81, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.906, 0.435, 0.318, 1) | |
| Flutter Color | Color(0xFFE76F51)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(231, 111, 81) | |
| SwiftUI Color | Color(red: 0.906, green: 0.435, blue: 0.318) | |
| UIKit UIColor | UIColor(red: 0.906, green: 0.435, blue: 0.318, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xE76F51 | |
|---|---|---|
| 0x hex (ARGB) | 0xFFE76F51 | |
| Array 0–1 | [0.906, 0.435, 0.318] | |
| Array 0–255 | [231, 111, 81] | |
| Decimal integer | 15167313 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Burnt Sienna on white | 3.09:1 | AA Large | Lc 57 | Large headings only |
| Burnt Sienna on black | 6.79:1 | AA | Lc 44 | Non-text elements only |
Burnt Sienna text on a white background
Burnt Sienna text on a black background
White text on Burnt Sienna
Black text on Burnt Sienna
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#fff0e8
- 100#ffe3d7
- 200#ffcab9
- 300#ffa88e
- 400#f88365
- 500#d96244
- 600#b9492d
- 700#9a3318
- 800#802106
- 900#691300
- 950#440000
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#ee896f
- Tint 2#f4a18b
- Tint 3#f8b9a8
- Tint 4#fcd0c5
- Tint 5#fee8e2
- Shade 1#b5563e
- Shade 2#863d2b
- Shade 3#59271a
- Shade 4#30120a
- Shade 5#0c0201
Colours that work with Burnt Sienna
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #00accd
- #26b36c
- #7d8df6
- #e4698a
- #d88000
Closest CSS names
tomatoΔEok 0.044coralΔEok 0.060chocolateΔEok 0.060salmonΔEok 0.060lightcoralΔEok 0.061indianredΔEok 0.072