Colour reference
Sky 500
#0ea5e9
- RGB
- rgb(14 165 233)
- HSL
- 199°, 89%, 48%
- OKLCh
- 68.5% 0.148 237.3
Sky 500 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #0ea5e9 | |
|---|---|---|
| RGB | rgb(14 165 233) | |
| RGB legacy | rgb(14, 165, 233) | |
| RGB percent | rgb(5.49% 64.71% 91.37%) | |
| HSL | hsl(198.6 88.7% 48.4%) | |
| HSL legacy | hsl(198.6, 88.7%, 48.4%) | |
| HSV / HSB | hsv(198.6, 94%, 91.4%) | |
| HWB | hwb(198.6 5.5% 8.6%) | |
| Nearest name | cornflowerblue (approx.) | |
| CMYK | cmyk(94%, 29.2%, 0%, 8.6%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(68.469% 0.14787 237.323)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(68.469% -0.07984 -0.12446) | |
| CIE LCh | lch(63.352% 48.195 248.571) | |
| CIE Lab | lab(63.352% -17.608 -44.863) | |
| Display P3 | color(display-p3 0.2942 0.6374 0.8908) | |
| Rec. 2020 | color(rec2020 0.3852 0.591 0.874) | |
| srgb-linear | color(srgb-linear 0.0044 0.3763 0.8148)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.2834 0.3289 0.8195) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.055, 0.647, 0.914)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.004, 0.376, 0.815)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.055, 0.647, 0.914, 1.0) | |
| GLSL vec4 — linear | vec4(0.004, 0.376, 0.815, 1.0) | |
| GLSL ivec3 | ivec3(14, 165, 233) | |
| HLSL float3 — sRGB | float3(0.055, 0.647, 0.914) | |
| HLSL float3 — linear | float3(0.004, 0.376, 0.815) | |
| HLSL float4 — sRGB | float4(0.055, 0.647, 0.914, 1.0) | |
| HLSL half4 — sRGB | half4(0.055, 0.647, 0.914, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.055, 0.647, 0.914) | |
| WGSL vec4f — sRGB | vec4f(0.055, 0.647, 0.914, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.004, 0.376, 0.815) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.055f, 0.647f, 0.914f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(14, 165, 233, 255) | |
| Unreal FLinearColor | FLinearColor(0.0044f, 0.3763f, 0.8148f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(14, 165, 233, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.055, 0.647, 0.914, 1) | |
| Flutter Color | Color(0xFF0EA5E9)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(14, 165, 233) | |
| SwiftUI Color | Color(red: 0.055, green: 0.647, blue: 0.914) | |
| UIKit UIColor | UIColor(red: 0.055, green: 0.647, blue: 0.914, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0x0EA5E9 | |
|---|---|---|
| 0x hex (ARGB) | 0xFF0EA5E9 | |
| Array 0–1 | [0.055, 0.647, 0.914] | |
| Array 0–255 | [14, 165, 233] | |
| Decimal integer | 959977 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Sky 500 on white | 2.77:1 | Fail | Lc 53 | Large headings only |
| Sky 500 on black | 7.58:1 | AAA | Lc 49 | Large headings only |
Sky 500 text on a white background
Sky 500 text on a black background
White text on Sky 500
Black text on Sky 500
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#e2fcff
- 100#cdf4ff
- 200#a8e5ff
- 300#6fd1ff
- 400#39b5f7
- 500#0096d9
- 600#007bba
- 700#006299
- 800#004e7d
- 900#003d65
- 950#00233f
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#53b5ee
- Tint 2#7bc4f2
- Tint 3#9ed3f6
- Tint 4#bfe2fa
- Tint 5#dff1fd
- Shade 1#0881b7
- Shade 2#045e87
- Shade 3#023d5a
- Shade 4#011f31
- Shade 5#00060c
Colours that work with Sky 500
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #dc7f2b
- #e06f9a
- #93a522
- #00b0c5
- #7194f5
Closest CSS names
cornflowerblueΔEok 0.061dodgerblueΔEok 0.071deepskyblueΔEok 0.072cadetblueΔEok 0.109steelblueΔEok 0.110lightseagreenΔEok 0.112