Colour reference

Sky 500

#0ea5e9

RGB
rgb(14 165 233)
HSL
199°, 89%, 48%
OKLCh
68.5% 0.148 237.3

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Sky 500 in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#0ea5e9
RGBrgb(14 165 233)
RGB legacyrgb(14, 165, 233)
RGB percentrgb(5.49% 64.71% 91.37%)
HSLhsl(198.6 88.7% 48.4%)
HSL legacyhsl(198.6, 88.7%, 48.4%)
HSV / HSBhsv(198.6, 94%, 91.4%)
HWBhwb(198.6 5.5% 8.6%)
Nearest namecornflowerblue (approx.)
CMYKcmyk(94%, 29.2%, 0%, 8.6%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(68.469% 0.14787 237.323)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(68.469% -0.07984 -0.12446)
CIE LChlch(63.352% 48.195 248.571)
CIE Lablab(63.352% -17.608 -44.863)
Display P3color(display-p3 0.2942 0.6374 0.8908)
Rec. 2020color(rec2020 0.3852 0.591 0.874)
srgb-linearcolor(srgb-linear 0.0044 0.3763 0.8148)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.2834 0.3289 0.8195)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.055, 0.647, 0.914)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.004, 0.376, 0.815)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.055, 0.647, 0.914, 1.0)
GLSL vec4 — linearvec4(0.004, 0.376, 0.815, 1.0)
GLSL ivec3ivec3(14, 165, 233)
HLSL float3 — sRGBfloat3(0.055, 0.647, 0.914)
HLSL float3 — linearfloat3(0.004, 0.376, 0.815)
HLSL float4 — sRGBfloat4(0.055, 0.647, 0.914, 1.0)
HLSL half4 — sRGBhalf4(0.055, 0.647, 0.914, 1.0)
WGSL vec3f — sRGBvec3f(0.055, 0.647, 0.914)
WGSL vec4f — sRGBvec4f(0.055, 0.647, 0.914, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.004, 0.376, 0.815)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.055f, 0.647f, 0.914f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(14, 165, 233, 255)
Unreal FLinearColorFLinearColor(0.0044f, 0.3763f, 0.8148f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(14, 165, 233, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.055, 0.647, 0.914, 1)
Flutter ColorColor(0xFF0EA5E9)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(14, 165, 233)
SwiftUI ColorColor(red: 0.055, green: 0.647, blue: 0.914)
UIKit UIColorUIColor(red: 0.055, green: 0.647, blue: 0.914, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x0EA5E9
0x hex (ARGB)0xFF0EA5E9
Array 0–1[0.055, 0.647, 0.914]
Array 0–255[14, 165, 233]
Decimal integer959977

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Sky 500 on white2.77:1FailLc 53Large headings only
Sky 500 on black7.58:1AAALc 49Large headings only

Sky 500 text on a white background

Sky 500 text on a black background

White text on Sky 500

Black text on Sky 500

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#e2fcff
  • 100#cdf4ff
  • 200#a8e5ff
  • 300#6fd1ff
  • 400#39b5f7
  • 500#0096d9
  • 600#007bba
  • 700#006299
  • 800#004e7d
  • 900#003d65
  • 950#00233f

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#53b5ee
  • Tint 2#7bc4f2
  • Tint 3#9ed3f6
  • Tint 4#bfe2fa
  • Tint 5#dff1fd
  • Shade 1#0881b7
  • Shade 2#045e87
  • Shade 3#023d5a
  • Shade 4#011f31
  • Shade 5#00060c

Colours that work with Sky 500

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #dc7f2b
  • #e06f9a
  • #93a522
  • #00b0c5
  • #7194f5

Closest CSS names

  • cornflowerblueΔEok 0.061
  • dodgerblueΔEok 0.071
  • deepskyblueΔEok 0.072
  • cadetblueΔEok 0.109
  • steelblueΔEok 0.110
  • lightseagreenΔEok 0.112