Colour reference

Cyan 500

#06b6d4

RGB
rgb(6 182 212)
HSL
189°, 94%, 43%
OKLCh
71.5% 0.126 215.2

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Cyan 500 in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#06b6d4
RGBrgb(6 182 212)
RGB legacyrgb(6, 182, 212)
RGB percentrgb(2.35% 71.37% 83.14%)
HSLhsl(188.7 94.5% 42.7%)
HSL legacyhsl(188.7, 94.5%, 42.7%)
HSV / HSBhsv(188.7, 97.2%, 83.1%)
HWBhwb(188.7 2.4% 16.9%)
Nearest namelightseagreen (approx.)
CMYKcmyk(97.2%, 14.2%, 0%, 16.9%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(71.484% 0.12574 215.221)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(71.484% -0.10272 -0.07252)
CIE LChlch(67.7% 41.353 220.171)
CIE Lablab(67.7% -31.598 -26.676)
Display P3color(display-p3 0.3219 0.703 0.8172)
Rec. 2020color(rec2020 0.4135 0.6587 0.7942)
srgb-linearcolor(srgb-linear 0.0018 0.4678 0.6584)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.2868 0.3825 0.6816)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.024, 0.714, 0.831)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.002, 0.468, 0.658)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.024, 0.714, 0.831, 1.0)
GLSL vec4 — linearvec4(0.002, 0.468, 0.658, 1.0)
GLSL ivec3ivec3(6, 182, 212)
HLSL float3 — sRGBfloat3(0.024, 0.714, 0.831)
HLSL float3 — linearfloat3(0.002, 0.468, 0.658)
HLSL float4 — sRGBfloat4(0.024, 0.714, 0.831, 1.0)
HLSL half4 — sRGBhalf4(0.024, 0.714, 0.831, 1.0)
WGSL vec3f — sRGBvec3f(0.024, 0.714, 0.831)
WGSL vec4f — sRGBvec4f(0.024, 0.714, 0.831, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.002, 0.468, 0.658)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.024f, 0.714f, 0.831f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(6, 182, 212, 255)
Unreal FLinearColorFLinearColor(0.0018f, 0.4678f, 0.6584f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(6, 182, 212, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.024, 0.714, 0.831, 1)
Flutter ColorColor(0xFF06B6D4)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(6, 182, 212)
SwiftUI ColorColor(red: 0.024, green: 0.714, blue: 0.831)
UIKit UIColorUIColor(red: 0.024, green: 0.714, blue: 0.831, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x06B6D4
0x hex (ARGB)0xFF06B6D4
Array 0–1[0.024, 0.714, 0.831]
Array 0–255[6, 182, 212]
Decimal integer440020

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Cyan 500 on white2.43:1FailLc 47Large headings only
Cyan 500 on black8.65:1AAALc 55Large headings only

Cyan 500 text on a white background

Cyan 500 text on a black background

White text on Cyan 500

Black text on Cyan 500

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#d0ffff
  • 100#b3fbff
  • 200#83eeff
  • 300#60d8f4
  • 400#2bbcd9
  • 500#009dbb
  • 600#00819c
  • 700#00687f
  • 800#005366
  • 900#004152
  • 950#002632

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#56c3dc
  • Tint 2#7ecfe3
  • Tint 3#a1dbea
  • Tint 4#c1e7f1
  • Tint 5#e0f3f8
  • Shade 1#038ea6
  • Shade 2#02687a
  • Shade 3#014451
  • Shade 4#00242b
  • Shade 5#00070a

Colours that work with Cyan 500

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #e6856c
  • #d384c2
  • #bba238
  • #01bcae
  • #58aaec

Closest CSS names

  • lightseagreenΔEok 0.060
  • deepskyblueΔEok 0.063
  • darkturquoiseΔEok 0.071
  • cadetblueΔEok 0.088
  • mediumturquoiseΔEok 0.088
  • skyblueΔEok 0.111