Colour reference
Blue Munsell
#118ab2
- RGB
- rgb(17 138 178)
- HSL
- 195°, 83%, 38%
- OKLCh
- 59.2% 0.112 228.0
Blue Munsell in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #118ab2 | |
|---|---|---|
| RGB | rgb(17 138 178) | |
| RGB legacy | rgb(17, 138, 178) | |
| RGB percent | rgb(6.67% 54.12% 69.8%) | |
| HSL | hsl(194.9 82.6% 38.2%) | |
| HSL legacy | hsl(194.9, 82.6%, 38.2%) | |
| HSV / HSB | hsv(194.9, 90.4%, 69.8%) | |
| HWB | hwb(194.9 6.7% 30.2%) | |
| Nearest name | steelblue (approx.) | |
| CMYK | cmyk(90.4%, 22.5%, 0%, 30.2%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(59.228% 0.11201 227.973)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(59.228% -0.07499 -0.0832) | |
| CIE LCh | lch(52.997% 36.47 236.062) | |
| CIE Lab | lab(52.997% -20.361 -30.257) | |
| Display P3 | color(display-p3 0.2471 0.533 0.6828) | |
| Rec. 2020 | color(rec2020 0.3019 0.4782 0.6457) | |
| srgb-linear | color(srgb-linear 0.0056 0.2542 0.4452)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.1735 0.2151 0.4536) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.067, 0.541, 0.698)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.006, 0.254, 0.445)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.067, 0.541, 0.698, 1.0) | |
| GLSL vec4 — linear | vec4(0.006, 0.254, 0.445, 1.0) | |
| GLSL ivec3 | ivec3(17, 138, 178) | |
| HLSL float3 — sRGB | float3(0.067, 0.541, 0.698) | |
| HLSL float3 — linear | float3(0.006, 0.254, 0.445) | |
| HLSL float4 — sRGB | float4(0.067, 0.541, 0.698, 1.0) | |
| HLSL half4 — sRGB | half4(0.067, 0.541, 0.698, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.067, 0.541, 0.698) | |
| WGSL vec4f — sRGB | vec4f(0.067, 0.541, 0.698, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.006, 0.254, 0.445) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.067f, 0.541f, 0.698f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(17, 138, 178, 255) | |
| Unreal FLinearColor | FLinearColor(0.0056f, 0.2542f, 0.4452f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(17, 138, 178, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.067, 0.541, 0.698, 1) | |
| Flutter Color | Color(0xFF118AB2)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(17, 138, 178) | |
| SwiftUI Color | Color(red: 0.067, green: 0.541, blue: 0.698) | |
| UIKit UIColor | UIColor(red: 0.067, green: 0.541, blue: 0.698, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0x118AB2 | |
|---|---|---|
| 0x hex (ARGB) | 0xFF118AB2 | |
| Array 0–1 | [0.067, 0.541, 0.698] | |
| Array 0–255 | [17, 138, 178] | |
| Decimal integer | 1149618 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Blue Munsell on white | 3.96:1 | AA Large | Lc 66 | Headings and large text |
| Blue Munsell on black | 5.30:1 | AA | Lc 35 | Non-text elements only |
Blue Munsell text on a white background
Blue Munsell text on a black background
White text on Blue Munsell
Black text on Blue Munsell
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#dcfeff
- 100#c5f6ff
- 200#99e9ff
- 300#7ad3f9
- 400#55b6df
- 500#2a98c0
- 600#007da3
- 700#006588
- 800#005070
- 900#003f5c
- 950#002439
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#4c9dbf
- Tint 2#73b1cc
- Tint 3#97c4d9
- Tint 4#bad8e6
- Tint 5#dcebf3
- Shade 1#0b6b8b
- Shade 2#054e66
- Shade 3#023243
- Shade 4#011823
- Shade 5#000407
Colours that work with Blue Munsell
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #b3673f
- #ae618a
- #858226
- #009196
- #527fc0
Closest CSS names
steelblueΔEok 0.035darkcyanΔEok 0.064tealΔEok 0.079slategrayΔEok 0.084lightslategrayΔEok 0.087cadetblueΔEok 0.092