Colour reference

Blue Munsell

#118ab2

RGB
rgb(17 138 178)
HSL
195°, 83%, 38%
OKLCh
59.2% 0.112 228.0

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Blue Munsell in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#118ab2
RGBrgb(17 138 178)
RGB legacyrgb(17, 138, 178)
RGB percentrgb(6.67% 54.12% 69.8%)
HSLhsl(194.9 82.6% 38.2%)
HSL legacyhsl(194.9, 82.6%, 38.2%)
HSV / HSBhsv(194.9, 90.4%, 69.8%)
HWBhwb(194.9 6.7% 30.2%)
Nearest namesteelblue (approx.)
CMYKcmyk(90.4%, 22.5%, 0%, 30.2%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(59.228% 0.11201 227.973)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(59.228% -0.07499 -0.0832)
CIE LChlch(52.997% 36.47 236.062)
CIE Lablab(52.997% -20.361 -30.257)
Display P3color(display-p3 0.2471 0.533 0.6828)
Rec. 2020color(rec2020 0.3019 0.4782 0.6457)
srgb-linearcolor(srgb-linear 0.0056 0.2542 0.4452)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.1735 0.2151 0.4536)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.067, 0.541, 0.698)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.006, 0.254, 0.445)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.067, 0.541, 0.698, 1.0)
GLSL vec4 — linearvec4(0.006, 0.254, 0.445, 1.0)
GLSL ivec3ivec3(17, 138, 178)
HLSL float3 — sRGBfloat3(0.067, 0.541, 0.698)
HLSL float3 — linearfloat3(0.006, 0.254, 0.445)
HLSL float4 — sRGBfloat4(0.067, 0.541, 0.698, 1.0)
HLSL half4 — sRGBhalf4(0.067, 0.541, 0.698, 1.0)
WGSL vec3f — sRGBvec3f(0.067, 0.541, 0.698)
WGSL vec4f — sRGBvec4f(0.067, 0.541, 0.698, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.006, 0.254, 0.445)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.067f, 0.541f, 0.698f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(17, 138, 178, 255)
Unreal FLinearColorFLinearColor(0.0056f, 0.2542f, 0.4452f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(17, 138, 178, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.067, 0.541, 0.698, 1)
Flutter ColorColor(0xFF118AB2)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(17, 138, 178)
SwiftUI ColorColor(red: 0.067, green: 0.541, blue: 0.698)
UIKit UIColorUIColor(red: 0.067, green: 0.541, blue: 0.698, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x118AB2
0x hex (ARGB)0xFF118AB2
Array 0–1[0.067, 0.541, 0.698]
Array 0–255[17, 138, 178]
Decimal integer1149618

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Blue Munsell on white3.96:1AA LargeLc 66Headings and large text
Blue Munsell on black5.30:1AALc 35Non-text elements only

Blue Munsell text on a white background

Blue Munsell text on a black background

White text on Blue Munsell

Black text on Blue Munsell

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#dcfeff
  • 100#c5f6ff
  • 200#99e9ff
  • 300#7ad3f9
  • 400#55b6df
  • 500#2a98c0
  • 600#007da3
  • 700#006588
  • 800#005070
  • 900#003f5c
  • 950#002439

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#4c9dbf
  • Tint 2#73b1cc
  • Tint 3#97c4d9
  • Tint 4#bad8e6
  • Tint 5#dcebf3
  • Shade 1#0b6b8b
  • Shade 2#054e66
  • Shade 3#023243
  • Shade 4#011823
  • Shade 5#000407

Colours that work with Blue Munsell

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #b3673f
  • #ae618a
  • #858226
  • #009196
  • #527fc0

Closest CSS names

  • steelblueΔEok 0.035
  • darkcyanΔEok 0.064
  • tealΔEok 0.079
  • slategrayΔEok 0.084
  • lightslategrayΔEok 0.087
  • cadetblueΔEok 0.092