Colour reference

Azure Radiance

#3a86ff

RGB
rgb(58 134 255)
HSL
217°, 100%, 61%
OKLCh
63.7% 0.195 259.5

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Azure Radiance in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#3a86ff
RGBrgb(58 134 255)
RGB legacyrgb(58, 134, 255)
RGB percentrgb(22.75% 52.55% 100%)
HSLhsl(216.9 100% 61.4%)
HSL legacyhsl(216.9, 100%, 61.4%)
HSV / HSBhsv(216.9, 77.3%, 100%)
HWBhwb(216.9 22.7% 0%)
Nearest namedodgerblue (approx.)
CMYKcmyk(77.3%, 47.5%, 0%, 0%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(63.714% 0.19525 259.509)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(63.714% -0.03555 -0.19199)
CIE LChlch(56.182% 68.839 277.605)
CIE Lablab(56.182% 9.11 -68.233)
Display P3color(display-p3 0.3077 0.5188 0.9679)
Rec. 2020color(rec2020 0.3665 0.472 0.9581)
srgb-linearcolor(srgb-linear 0.0423 0.2384 1)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.2832 0.2517 0.9798)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.227, 0.525, 1.0)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.042, 0.238, 1.0)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.227, 0.525, 1.0, 1.0)
GLSL vec4 — linearvec4(0.042, 0.238, 1.0, 1.0)
GLSL ivec3ivec3(58, 134, 255)
HLSL float3 — sRGBfloat3(0.227, 0.525, 1.0)
HLSL float3 — linearfloat3(0.042, 0.238, 1.0)
HLSL float4 — sRGBfloat4(0.227, 0.525, 1.0, 1.0)
HLSL half4 — sRGBhalf4(0.227, 0.525, 1.0, 1.0)
WGSL vec3f — sRGBvec3f(0.227, 0.525, 1.0)
WGSL vec4f — sRGBvec4f(0.227, 0.525, 1.0, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.042, 0.238, 1.0)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.227f, 0.525f, 1.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(58, 134, 255, 255)
Unreal FLinearColorFLinearColor(0.0423f, 0.2384f, 1.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(58, 134, 255, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.227, 0.525, 1, 1)
Flutter ColorColor(0xFF3A86FF)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(58, 134, 255)
SwiftUI ColorColor(red: 0.227, green: 0.525, blue: 1)
UIKit UIColorUIColor(red: 0.227, green: 0.525, blue: 1, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x3A86FF
0x hex (ARGB)0xFF3A86FF
Array 0–1[0.227, 0.525, 1]
Array 0–255[58, 134, 255]
Decimal integer3835647

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Azure Radiance on white3.48:1AA LargeLc 62Headings and large text
Azure Radiance on black6.03:1AALc 40Non-text elements only

Azure Radiance text on a white background

Azure Radiance text on a black background

White text on Azure Radiance

Black text on Azure Radiance

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#ebf8ff
  • 100#dcefff
  • 200#c0deff
  • 300#9bc7ff
  • 400#6aa8ff
  • 500#3a86ff
  • 600#216bdd
  • 700#0953bd
  • 800#003f9f
  • 900#002f86
  • 950#00155b

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#5d9cff
  • Tint 2#7eb1ff
  • Tint 3#9ec5ff
  • Tint 4#bed9ff
  • Tint 5#deecff
  • Shade 1#2b68c8
  • Shade 2#1d4b94
  • Shade 3#103063
  • Shade 4#051736
  • Shade 5#01040f

Colours that work with Azure Radiance

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #bb7e00
  • #ea4a59
  • #3ca515
  • #009ad3
  • #8c6ff7

Closest CSS names

  • dodgerblueΔEok 0.026
  • cornflowerblueΔEok 0.066
  • royalblueΔEok 0.081
  • mediumslateblueΔEok 0.093
  • steelblueΔEok 0.113
  • mediumpurpleΔEok 0.118