Colour reference
Azure Radiance
#3a86ff
- RGB
- rgb(58 134 255)
- HSL
- 217°, 100%, 61%
- OKLCh
- 63.7% 0.195 259.5
Azure Radiance in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #3a86ff | |
|---|---|---|
| RGB | rgb(58 134 255) | |
| RGB legacy | rgb(58, 134, 255) | |
| RGB percent | rgb(22.75% 52.55% 100%) | |
| HSL | hsl(216.9 100% 61.4%) | |
| HSL legacy | hsl(216.9, 100%, 61.4%) | |
| HSV / HSB | hsv(216.9, 77.3%, 100%) | |
| HWB | hwb(216.9 22.7% 0%) | |
| Nearest name | dodgerblue (approx.) | |
| CMYK | cmyk(77.3%, 47.5%, 0%, 0%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(63.714% 0.19525 259.509)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(63.714% -0.03555 -0.19199) | |
| CIE LCh | lch(56.182% 68.839 277.605) | |
| CIE Lab | lab(56.182% 9.11 -68.233) | |
| Display P3 | color(display-p3 0.3077 0.5188 0.9679) | |
| Rec. 2020 | color(rec2020 0.3665 0.472 0.9581) | |
| srgb-linear | color(srgb-linear 0.0423 0.2384 1)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.2832 0.2517 0.9798) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.227, 0.525, 1.0)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.042, 0.238, 1.0)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.227, 0.525, 1.0, 1.0) | |
| GLSL vec4 — linear | vec4(0.042, 0.238, 1.0, 1.0) | |
| GLSL ivec3 | ivec3(58, 134, 255) | |
| HLSL float3 — sRGB | float3(0.227, 0.525, 1.0) | |
| HLSL float3 — linear | float3(0.042, 0.238, 1.0) | |
| HLSL float4 — sRGB | float4(0.227, 0.525, 1.0, 1.0) | |
| HLSL half4 — sRGB | half4(0.227, 0.525, 1.0, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.227, 0.525, 1.0) | |
| WGSL vec4f — sRGB | vec4f(0.227, 0.525, 1.0, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.042, 0.238, 1.0) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.227f, 0.525f, 1.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(58, 134, 255, 255) | |
| Unreal FLinearColor | FLinearColor(0.0423f, 0.2384f, 1.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(58, 134, 255, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.227, 0.525, 1, 1) | |
| Flutter Color | Color(0xFF3A86FF)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(58, 134, 255) | |
| SwiftUI Color | Color(red: 0.227, green: 0.525, blue: 1) | |
| UIKit UIColor | UIColor(red: 0.227, green: 0.525, blue: 1, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0x3A86FF | |
|---|---|---|
| 0x hex (ARGB) | 0xFF3A86FF | |
| Array 0–1 | [0.227, 0.525, 1] | |
| Array 0–255 | [58, 134, 255] | |
| Decimal integer | 3835647 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Azure Radiance on white | 3.48:1 | AA Large | Lc 62 | Headings and large text |
| Azure Radiance on black | 6.03:1 | AA | Lc 40 | Non-text elements only |
Azure Radiance text on a white background
Azure Radiance text on a black background
White text on Azure Radiance
Black text on Azure Radiance
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#ebf8ff
- 100#dcefff
- 200#c0deff
- 300#9bc7ff
- 400#6aa8ff
- 500#3a86ff
- 600#216bdd
- 700#0953bd
- 800#003f9f
- 900#002f86
- 950#00155b
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#5d9cff
- Tint 2#7eb1ff
- Tint 3#9ec5ff
- Tint 4#bed9ff
- Tint 5#deecff
- Shade 1#2b68c8
- Shade 2#1d4b94
- Shade 3#103063
- Shade 4#051736
- Shade 5#01040f
Colours that work with Azure Radiance
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #bb7e00
- #ea4a59
- #3ca515
- #009ad3
- #8c6ff7
Closest CSS names
dodgerblueΔEok 0.026cornflowerblueΔEok 0.066royalblueΔEok 0.081mediumslateblueΔEok 0.093steelblueΔEok 0.113mediumpurpleΔEok 0.118