Colour reference
Zinc 50
#fafafa
- RGB
- rgb(250 250 250)
- HSL
- 0°, 0%, 98%
- OKLCh
- 98.5% 0.000 0.0
Zinc 50 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #fafafa | |
|---|---|---|
| RGB | rgb(250 250 250) | |
| RGB legacy | rgb(250, 250, 250) | |
| RGB percent | rgb(98.04% 98.04% 98.04%) | |
| HSL | hsl(180 0% 98%) | |
| HSL legacy | hsl(180, 0%, 98%) | |
| HSV / HSB | hsv(180, 0%, 98%) | |
| HWB | hwb(180 98% 2%) | |
| Nearest name | snow | |
| CMYK | cmyk(0%, 0%, 0%, 2%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(98.51% 0 0)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(98.51% 0 0) | |
| CIE LCh | lch(98.272% 0 139.088) | |
| CIE Lab | lab(98.272% 0 0) | |
| Display P3 | color(display-p3 0.9804 0.9804 0.9804) | |
| Rec. 2020 | color(rec2020 0.978 0.978 0.978) | |
| srgb-linear | color(srgb-linear 0.956 0.956 0.956)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.9086 0.956 1.0411) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.98)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.956)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.98, 0.98, 0.98, 1.0) | |
| GLSL vec4 — linear | vec4(0.956, 0.956, 0.956, 1.0) | |
| GLSL ivec3 | ivec3(250, 250, 250) | |
| HLSL float3 — sRGB | float3(0.98) | |
| HLSL float3 — linear | float3(0.956) | |
| HLSL float4 — sRGB | float4(0.98, 0.98, 0.98, 1.0) | |
| HLSL half4 — sRGB | half4(0.98, 0.98, 0.98, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.98) | |
| WGSL vec4f — sRGB | vec4f(0.98, 0.98, 0.98, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.956, 0.956, 0.956) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.98f, 0.98f, 0.98f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(250, 250, 250, 255) | |
| Unreal FLinearColor | FLinearColor(0.956f, 0.956f, 0.956f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(250, 250, 250, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.98, 0.98, 0.98, 1) | |
| Flutter Color | Color(0xFFFAFAFA)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(250, 250, 250) | |
| SwiftUI Color | Color(red: 0.98, green: 0.98, blue: 0.98) | |
| UIKit UIColor | UIColor(red: 0.98, green: 0.98, blue: 0.98, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xFAFAFA | |
|---|---|---|
| 0x hex (ARGB) | 0xFFFAFAFA | |
| Array 0–1 | [0.98, 0.98, 0.98] | |
| Array 0–255 | [250, 250, 250] | |
| Decimal integer | 16448250 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Zinc 50 on white | 1.04:1 | Fail | Lc 0 | Not usable for text |
| Zinc 50 on black | 20.12:1 | AAA | Lc 105 | Body text at any size |
Zinc 50 text on a white background
Zinc 50 text on a black background
White text on Zinc 50
Black text on Zinc 50
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#f7f7f7
- 100#ededed
- 200#dcdcdc
- 300#c5c5c5
- 400#a9a9a9
- 500#8b8b8b
- 600#717171
- 700#5b5b5b
- 800#484848
- 900#383838
- 950#1f1f1f
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#fbfbfb
- Tint 2#fcfcfc
- Tint 3#fcfcfc
- Tint 4#fdfdfd
- Tint 5#fefefe
- Shade 1#c4c4c4
- Shade 2#919191
- Shade 3#616161
- Shade 4#353535
- Shade 5#0e0e0e
Colours that work with Zinc 50
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #fafafa
- #fafafa
- #fafafa
- #fafafa
- #fafafa
Closest CSS names
snowΔEok 0.007ghostwhiteΔEok 0.010mintcreamΔEok 0.014floralwhiteΔEok 0.014whiteΔEok 0.015whitesmokeΔEok 0.015