CSS named colour

Snow

#fffafa

A CSS named colour: snow is valid anywhere a colour is expected.

RGB
rgb(255 250 250)
HSL
0°, 100%, 99%
OKLCh
98.9% 0.005 17.2

Open in the picker

Snow in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#fffafa
RGBrgb(255 250 250)
RGB legacyrgb(255, 250, 250)
RGB percentrgb(100% 98.04% 98.04%)
HSLhsl(0 100% 99%)
HSL legacyhsl(0, 100%, 99%)
HSV / HSBhsv(0, 2%, 100%)
HWBhwb(0 98% 0%)
Nearest namesnow
CMYKcmyk(0%, 2%, 2%, 0%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(98.894% 0.00534 17.247)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(98.894% 0.0051 0.00158)
CIE LChlch(98.661% 1.827 19.82)
CIE Lablab(98.661% 1.719 0.62)
Display P3color(display-p3 0.9966 0.9811 0.9807)
Rec. 2020color(rec2020 0.9918 0.9795 0.9783)
srgb-linearcolor(srgb-linear 1 0.956 0.956)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.9268 0.9653 1.042)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(1.0, 0.98, 0.98)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(1.0, 0.956, 0.956)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(1.0, 0.98, 0.98, 1.0)
GLSL vec4 — linearvec4(1.0, 0.956, 0.956, 1.0)
GLSL ivec3ivec3(255, 250, 250)
HLSL float3 — sRGBfloat3(1.0, 0.98, 0.98)
HLSL float3 — linearfloat3(1.0, 0.956, 0.956)
HLSL float4 — sRGBfloat4(1.0, 0.98, 0.98, 1.0)
HLSL half4 — sRGBhalf4(1.0, 0.98, 0.98, 1.0)
WGSL vec3f — sRGBvec3f(1.0, 0.98, 0.98)
WGSL vec4f — sRGBvec4f(1.0, 0.98, 0.98, 1.0)
WGSL vec3<f32> — linearvec3<f32>(1.0, 0.956, 0.956)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(1.0f, 0.98f, 0.98f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(255, 250, 250, 255)
Unreal FLinearColorFLinearColor(1.0f, 0.956f, 0.956f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(255, 250, 250, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(1, 0.98, 0.98, 1)
Flutter ColorColor(0xFFFFFAFA)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(255, 250, 250)
SwiftUI ColorColor(red: 1, green: 0.98, blue: 0.98)
UIKit UIColorUIColor(red: 1, green: 0.98, blue: 0.98, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xFFFAFA
0x hex (ARGB)0xFFFFFAFA
Array 0–1[1, 0.98, 0.98]
Array 0–255[255, 250, 250]
Decimal integer16775930

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Snow on white1.03:1FailLc 0Not usable for text
Snow on black20.31:1AAALc 105Body text at any size

Snow text on a white background

Snow text on a black background

White text on Snow

Black text on Snow

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#faf6f6
  • 100#f0ecec
  • 200#dfdbdb
  • 300#c9c4c4
  • 400#aca8a8
  • 500#8e8a8a
  • 600#747070
  • 700#5d5a5a
  • 800#4a4747
  • 900#3a3737
  • 950#211f1f

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#fffbfb
  • Tint 2#fffcfc
  • Tint 3#fffcfc
  • Tint 4#fffdfd
  • Tint 5#fffefe
  • Shade 1#c8c4c4
  • Shade 2#949191
  • Shade 3#636161
  • Shade 4#363535
  • Shade 5#0f0e0e

Colours that work with Snow

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #f8fdfd
  • #fafcf9
  • #f9fcff
  • #fefafc
  • #fffaf8

Closest CSS names

  • snowexact match
  • whiteΔEok 0.012
  • ghostwhiteΔEok 0.013
  • floralwhiteΔEok 0.013
  • seashellΔEok 0.017
  • mintcreamΔEok 0.017