Colour reference
Zinc 100
#f4f4f5
- RGB
- rgb(244 244 245)
- HSL
- 240°, 5%, 96%
- OKLCh
- 96.7% 0.001 286.4
Zinc 100 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #f4f4f5 | |
|---|---|---|
| RGB | rgb(244 244 245) | |
| RGB legacy | rgb(244, 244, 245) | |
| RGB percent | rgb(95.69% 95.69% 96.08%) | |
| HSL | hsl(240 4.8% 95.9%) | |
| HSL legacy | hsl(240, 4.8%, 95.9%) | |
| HSV / HSB | hsv(240, 0.4%, 96.1%) | |
| HWB | hwb(240 95.7% 3.9%) | |
| Nearest name | whitesmoke | |
| CMYK | cmyk(0.4%, 0.4%, 0%, 3.9%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(96.743% 0.00133 286.375)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(96.743% 0.00037 -0.00127) | |
| CIE LCh | lch(96.211% 0.5 285.279) | |
| CIE Lab | lab(96.211% 0.132 -0.483) | |
| Display P3 | color(display-p3 0.9569 0.9569 0.9604) | |
| Rec. 2020 | color(rec2020 0.9517 0.9516 0.9555) | |
| srgb-linear | color(srgb-linear 0.9047 0.9047 0.9131)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.8614 0.9053 0.9932) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.957, 0.957, 0.961)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.905, 0.905, 0.913)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.957, 0.957, 0.961, 1.0) | |
| GLSL vec4 — linear | vec4(0.905, 0.905, 0.913, 1.0) | |
| GLSL ivec3 | ivec3(244, 244, 245) | |
| HLSL float3 — sRGB | float3(0.957, 0.957, 0.961) | |
| HLSL float3 — linear | float3(0.905, 0.905, 0.913) | |
| HLSL float4 — sRGB | float4(0.957, 0.957, 0.961, 1.0) | |
| HLSL half4 — sRGB | half4(0.957, 0.957, 0.961, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.957, 0.957, 0.961) | |
| WGSL vec4f — sRGB | vec4f(0.957, 0.957, 0.961, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.905, 0.905, 0.913) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.957f, 0.957f, 0.961f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(244, 244, 245, 255) | |
| Unreal FLinearColor | FLinearColor(0.9047f, 0.9047f, 0.9131f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(244, 244, 245, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.957, 0.957, 0.961, 1) | |
| Flutter Color | Color(0xFFF4F4F5)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(244, 244, 245) | |
| SwiftUI Color | Color(red: 0.957, green: 0.957, blue: 0.961) | |
| UIKit UIColor | UIColor(red: 0.957, green: 0.957, blue: 0.961, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xF4F4F5 | |
|---|---|---|
| 0x hex (ARGB) | 0xFFF4F4F5 | |
| Array 0–1 | [0.957, 0.957, 0.961] | |
| Array 0–255 | [244, 244, 245] | |
| Decimal integer | 16053493 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Zinc 100 on white | 1.10:1 | Fail | Lc 0 | Not usable for text |
| Zinc 100 on black | 19.11:1 | AAA | Lc 101 | Body text at any size |
Zinc 100 text on a white background
Zinc 100 text on a black background
White text on Zinc 100
Black text on Zinc 100
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#f7f7f8
- 100#ededee
- 200#dcdcdd
- 300#c5c5c6
- 400#a9a9aa
- 500#8b8b8c
- 600#717172
- 700#5b5b5b
- 800#474748
- 900#383838
- 950#1f1f20
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#f6f6f7
- Tint 2#f8f8f8
- Tint 3#f9f9fa
- Tint 4#fbfbfc
- Tint 5#fdfdfd
- Shade 1#bfbfc0
- Shade 2#8d8d8e
- Shade 3#5e5e5f
- Shade 4#333334
- Shade 5#0d0d0e
Colours that work with Zinc 100
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #f4f4f3
- #f5f4f3
- #f3f4f4
- #f4f4f5
- #f4f4f5
Closest CSS names
whitesmokeΔEok 0.003aliceblueΔEok 0.014ghostwhiteΔEok 0.016lavenderblushΔEok 0.017seashellΔEok 0.017linenΔEok 0.020