Colour reference
Rose 500
#f43f5e
- RGB
- rgb(244 63 94)
- HSL
- 350°, 89%, 60%
- OKLCh
- 64.5% 0.215 16.4
Rose 500 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #f43f5e | |
|---|---|---|
| RGB | rgb(244 63 94) | |
| RGB legacy | rgb(244, 63, 94) | |
| RGB percent | rgb(95.69% 24.71% 36.86%) | |
| HSL | hsl(349.7 89.2% 60.2%) | |
| HSL legacy | hsl(349.7, 89.2%, 60.2%) | |
| HSV / HSB | hsv(349.7, 74.2%, 95.7%) | |
| HWB | hwb(349.7 24.7% 4.3%) | |
| Nearest name | red (approx.) | |
| CMYK | cmyk(0%, 74.2%, 61.5%, 4.3%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(64.503% 0.2154 16.439)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(64.503% 0.2066 0.06096) | |
| CIE LCh | lch(56.456% 74.572 21.088) | |
| CIE Lab | lab(56.456% 69.578 26.831) | |
| Display P3 | color(display-p3 0.8823 0.3096 0.3826) | |
| Rec. 2020 | color(rec2020 0.7669 0.307 0.3232) | |
| srgb-linear | color(srgb-linear 0.9047 0.0497 0.1119)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.411 0.236 0.1298) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.957, 0.247, 0.369)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.905, 0.05, 0.112)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.957, 0.247, 0.369, 1.0) | |
| GLSL vec4 — linear | vec4(0.905, 0.05, 0.112, 1.0) | |
| GLSL ivec3 | ivec3(244, 63, 94) | |
| HLSL float3 — sRGB | float3(0.957, 0.247, 0.369) | |
| HLSL float3 — linear | float3(0.905, 0.05, 0.112) | |
| HLSL float4 — sRGB | float4(0.957, 0.247, 0.369, 1.0) | |
| HLSL half4 — sRGB | half4(0.957, 0.247, 0.369, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.957, 0.247, 0.369) | |
| WGSL vec4f — sRGB | vec4f(0.957, 0.247, 0.369, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.905, 0.05, 0.112) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.957f, 0.247f, 0.369f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(244, 63, 94, 255) | |
| Unreal FLinearColor | FLinearColor(0.9047f, 0.0497f, 0.1119f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(244, 63, 94, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.957, 0.247, 0.369, 1) | |
| Flutter Color | Color(0xFFF43F5E)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(244, 63, 94) | |
| SwiftUI Color | Color(red: 0.957, green: 0.247, blue: 0.369) | |
| UIKit UIColor | UIColor(red: 0.957, green: 0.247, blue: 0.369, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xF43F5E | |
|---|---|---|
| 0x hex (ARGB) | 0xFFF43F5E | |
| Array 0–1 | [0.957, 0.247, 0.369] | |
| Array 0–255 | [244, 63, 94] | |
| Decimal integer | 16007006 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Rose 500 on white | 3.67:1 | AA Large | Lc 63 | Headings and large text |
| Rose 500 on black | 5.72:1 | AA | Lc 39 | Non-text elements only |
Rose 500 text on a white background
Rose 500 text on a black background
White text on Rose 500
Black text on Rose 500
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#ffeff0
- 100#ffe1e2
- 200#ffc8ca
- 300#ffa4aa
- 400#ff6e7f
- 500#f13c5c
- 600#cf1844
- 700#ae0031
- 800#8f0023
- 900#730019
- 950#47000a
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#fb6878
- Tint 2#ff8992
- Tint 3#ffa8ad
- Tint 4#ffc5c8
- Tint 5#ffe2e3
- Shade 1#bf2f48
- Shade 2#8d2033
- Shade 3#5e121f
- Shade 4#33060d
- Shade 5#0d0102
Colours that work with Rose 500
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #00a5a8
- #43a800
- #1589ff
- #e345a8
- #ec5700
Closest CSS names
redΔEok 0.070crimsonΔEok 0.075orangeredΔEok 0.076tomatoΔEok 0.079indianredΔEok 0.079deeppinkΔEok 0.093