Colour reference

Teal 500

#14b8a6

RGB
rgb(20 184 166)
HSL
173°, 80%, 40%
OKLCh
70.4% 0.123 182.5

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Teal 500 in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#14b8a6
RGBrgb(20 184 166)
RGB legacyrgb(20, 184, 166)
RGB percentrgb(7.84% 72.16% 65.1%)
HSLhsl(173.4 80.4% 40%)
HSL legacyhsl(173.4, 80.4%, 40%)
HSV / HSBhsv(173.4, 89.1%, 72.2%)
HWBhwb(173.4 7.8% 27.8%)
Nearest namelightseagreen (approx.)
CMYKcmyk(89.1%, 0%, 9.8%, 27.8%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(70.375% 0.12302 182.503)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(70.375% -0.1229 -0.00537)
CIE LChlch(67.149% 42.983 183.107)
CIE Lablab(67.149% -42.92 -2.33)
Display P3color(display-p3 0.3333 0.7109 0.6515)
Rec. 2020color(rec2020 0.4072 0.6648 0.6151)
srgb-linearcolor(srgb-linear 0.007 0.4793 0.3813)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.2431 0.3718 0.4197)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.078, 0.722, 0.651)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.007, 0.479, 0.381)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.078, 0.722, 0.651, 1.0)
GLSL vec4 — linearvec4(0.007, 0.479, 0.381, 1.0)
GLSL ivec3ivec3(20, 184, 166)
HLSL float3 — sRGBfloat3(0.078, 0.722, 0.651)
HLSL float3 — linearfloat3(0.007, 0.479, 0.381)
HLSL float4 — sRGBfloat4(0.078, 0.722, 0.651, 1.0)
HLSL half4 — sRGBhalf4(0.078, 0.722, 0.651, 1.0)
WGSL vec3f — sRGBvec3f(0.078, 0.722, 0.651)
WGSL vec4f — sRGBvec4f(0.078, 0.722, 0.651, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.007, 0.479, 0.381)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.078f, 0.722f, 0.651f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(20, 184, 166, 255)
Unreal FLinearColorFLinearColor(0.007f, 0.4793f, 0.3813f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(20, 184, 166, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.078, 0.722, 0.651, 1)
Flutter ColorColor(0xFF14B8A6)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(20, 184, 166)
SwiftUI ColorColor(red: 0.078, green: 0.722, blue: 0.651)
UIKit UIColorUIColor(red: 0.078, green: 0.722, blue: 0.651, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x14B8A6
0x hex (ARGB)0xFF14B8A6
Array 0–1[0.078, 0.722, 0.651]
Array 0–255[20, 184, 166]
Decimal integer1357990

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Teal 500 on white2.49:1FailLc 48Large headings only
Teal 500 on black8.44:1AAALc 54Large headings only

Teal 500 text on a white background

Teal 500 text on a black background

White text on Teal 500

Black text on Teal 500

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#c8fffb
  • 100#a1fff3
  • 200#88f3e2
  • 300#66ddcc
  • 400#35c1b0
  • 500#00a392
  • 600#008777
  • 700#006d60
  • 800#00574c
  • 900#00453b
  • 950#002822

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#58c4b4
  • Tint 2#7fd0c3
  • Tint 3#a2dcd2
  • Tint 4#c2e8e1
  • Tint 5#e1f3f0
  • Shade 1#0d9081
  • Shade 2#07695e
  • Shade 3#03453e
  • Shade 4#012420
  • Shade 5#000706

Colours that work with Teal 500

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #de7d99
  • #ae8cdf
  • #d58d47
  • #5db57a
  • #00b3cc

Closest CSS names

  • lightseagreenΔEok 0.020
  • mediumseagreenΔEok 0.070
  • darkturquoiseΔEok 0.075
  • cadetblueΔEok 0.078
  • mediumaquamarineΔEok 0.079
  • mediumturquoiseΔEok 0.085