Colour reference

Sky Wash

#8ecae6

RGB
rgb(142 202 230)
HSL
199°, 64%, 73%
OKLCh
80.8% 0.073 228.7

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Sky Wash in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#8ecae6
RGBrgb(142 202 230)
RGB legacyrgb(142, 202, 230)
RGB percentrgb(55.69% 79.22% 90.2%)
HSLhsl(199.1 63.8% 72.9%)
HSL legacyhsl(199.1, 63.8%, 72.9%)
HSV / HSBhsv(199.1, 38.3%, 90.2%)
HWBhwb(199.1 55.7% 9.8%)
Nearest nameskyblue
CMYKcmyk(38.3%, 12.2%, 0%, 9.8%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(80.79% 0.07308 228.705)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(80.79% -0.04823 -0.05491)
CIE LChlch(77.967% 25.177 234.182)
CIE Lablab(77.967% -14.734 -20.416)
Display P3color(display-p3 0.6075 0.7858 0.8901)
Rec. 2020color(rec2020 0.6273 0.7548 0.8752)
srgb-linearcolor(srgb-linear 0.2705 0.5906 0.7913)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.4656 0.537 0.8278)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.557, 0.792, 0.902)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.27, 0.591, 0.791)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.557, 0.792, 0.902, 1.0)
GLSL vec4 — linearvec4(0.27, 0.591, 0.791, 1.0)
GLSL ivec3ivec3(142, 202, 230)
HLSL float3 — sRGBfloat3(0.557, 0.792, 0.902)
HLSL float3 — linearfloat3(0.27, 0.591, 0.791)
HLSL float4 — sRGBfloat4(0.557, 0.792, 0.902, 1.0)
HLSL half4 — sRGBhalf4(0.557, 0.792, 0.902, 1.0)
WGSL vec3f — sRGBvec3f(0.557, 0.792, 0.902)
WGSL vec4f — sRGBvec4f(0.557, 0.792, 0.902, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.27, 0.591, 0.791)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.557f, 0.792f, 0.902f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(142, 202, 230, 255)
Unreal FLinearColorFLinearColor(0.2705f, 0.5906f, 0.7913f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(142, 202, 230, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.557, 0.792, 0.902, 1)
Flutter ColorColor(0xFF8ECAE6)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(142, 202, 230)
SwiftUI ColorColor(red: 0.557, green: 0.792, blue: 0.902)
UIKit UIColorUIColor(red: 0.557, green: 0.792, blue: 0.902, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x8ECAE6
0x hex (ARGB)0xFF8ECAE6
Array 0–1[0.557, 0.792, 0.902]
Array 0–255[142, 202, 230]
Decimal integer9358054

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Sky Wash on white1.79:1FailLc 33Non-text elements only
Sky Wash on black11.74:1AAALc 70Headings and large text

Sky Wash text on a white background

Sky Wash text on a black background

White text on Sky Wash

Black text on Sky Wash

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#ddfeff
  • 100#c7f6ff
  • 200#b3e5fd
  • 300#99cfe8
  • 400#79b2cd
  • 500#5994af
  • 600#417a93
  • 700#2d6279
  • 800#1c4e62
  • 900#0f3d50
  • 950#002332

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#a2d3ea
  • Tint 2#b5dcef
  • Tint 3#c7e5f3
  • Tint 4#daedf7
  • Tint 5#edf6fb
  • Shade 1#6e9eb4
  • Shade 2#507485
  • Shade 3#344d59
  • Shade 4#192930
  • Shade 5#04090c

Colours that work with Sky Wash

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #e8b397
  • #e5adc8
  • #c4c58e
  • #86cfd2
  • #a4c2f0

Closest CSS names

  • skyblueΔEok 0.012
  • lightskyblueΔEok 0.028
  • lightsteelblueΔEok 0.040
  • lightblueΔEok 0.055
  • silverΔEok 0.073
  • powderblueΔEok 0.075