Colour reference
Sky Wash
#8ecae6
- RGB
- rgb(142 202 230)
- HSL
- 199°, 64%, 73%
- OKLCh
- 80.8% 0.073 228.7
Sky Wash in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #8ecae6 | |
|---|---|---|
| RGB | rgb(142 202 230) | |
| RGB legacy | rgb(142, 202, 230) | |
| RGB percent | rgb(55.69% 79.22% 90.2%) | |
| HSL | hsl(199.1 63.8% 72.9%) | |
| HSL legacy | hsl(199.1, 63.8%, 72.9%) | |
| HSV / HSB | hsv(199.1, 38.3%, 90.2%) | |
| HWB | hwb(199.1 55.7% 9.8%) | |
| Nearest name | skyblue | |
| CMYK | cmyk(38.3%, 12.2%, 0%, 9.8%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(80.79% 0.07308 228.705)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(80.79% -0.04823 -0.05491) | |
| CIE LCh | lch(77.967% 25.177 234.182) | |
| CIE Lab | lab(77.967% -14.734 -20.416) | |
| Display P3 | color(display-p3 0.6075 0.7858 0.8901) | |
| Rec. 2020 | color(rec2020 0.6273 0.7548 0.8752) | |
| srgb-linear | color(srgb-linear 0.2705 0.5906 0.7913)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.4656 0.537 0.8278) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.557, 0.792, 0.902)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.27, 0.591, 0.791)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.557, 0.792, 0.902, 1.0) | |
| GLSL vec4 — linear | vec4(0.27, 0.591, 0.791, 1.0) | |
| GLSL ivec3 | ivec3(142, 202, 230) | |
| HLSL float3 — sRGB | float3(0.557, 0.792, 0.902) | |
| HLSL float3 — linear | float3(0.27, 0.591, 0.791) | |
| HLSL float4 — sRGB | float4(0.557, 0.792, 0.902, 1.0) | |
| HLSL half4 — sRGB | half4(0.557, 0.792, 0.902, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.557, 0.792, 0.902) | |
| WGSL vec4f — sRGB | vec4f(0.557, 0.792, 0.902, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.27, 0.591, 0.791) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.557f, 0.792f, 0.902f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(142, 202, 230, 255) | |
| Unreal FLinearColor | FLinearColor(0.2705f, 0.5906f, 0.7913f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(142, 202, 230, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.557, 0.792, 0.902, 1) | |
| Flutter Color | Color(0xFF8ECAE6)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(142, 202, 230) | |
| SwiftUI Color | Color(red: 0.557, green: 0.792, blue: 0.902) | |
| UIKit UIColor | UIColor(red: 0.557, green: 0.792, blue: 0.902, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0x8ECAE6 | |
|---|---|---|
| 0x hex (ARGB) | 0xFF8ECAE6 | |
| Array 0–1 | [0.557, 0.792, 0.902] | |
| Array 0–255 | [142, 202, 230] | |
| Decimal integer | 9358054 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Sky Wash on white | 1.79:1 | Fail | Lc 33 | Non-text elements only |
| Sky Wash on black | 11.74:1 | AAA | Lc 70 | Headings and large text |
Sky Wash text on a white background
Sky Wash text on a black background
White text on Sky Wash
Black text on Sky Wash
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#ddfeff
- 100#c7f6ff
- 200#b3e5fd
- 300#99cfe8
- 400#79b2cd
- 500#5994af
- 600#417a93
- 700#2d6279
- 800#1c4e62
- 900#0f3d50
- 950#002332
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#a2d3ea
- Tint 2#b5dcef
- Tint 3#c7e5f3
- Tint 4#daedf7
- Tint 5#edf6fb
- Shade 1#6e9eb4
- Shade 2#507485
- Shade 3#344d59
- Shade 4#192930
- Shade 5#04090c
Colours that work with Sky Wash
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #e8b397
- #e5adc8
- #c4c58e
- #86cfd2
- #a4c2f0
Closest CSS names
skyblueΔEok 0.012lightskyblueΔEok 0.028lightsteelblueΔEok 0.040lightblueΔEok 0.055silverΔEok 0.073powderblueΔEok 0.075