Colour reference
Light Cornflower
#a2d2ff
- RGB
- rgb(162 210 255)
- HSL
- 209°, 100%, 82%
- OKLCh
- 84.6% 0.081 247.2
Light Cornflower in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #a2d2ff | |
|---|---|---|
| RGB | rgb(162 210 255) | |
| RGB legacy | rgb(162, 210, 255) | |
| RGB percent | rgb(63.53% 82.35% 100%) | |
| HSL | hsl(209 100% 81.8%) | |
| HSL legacy | hsl(209, 100%, 81.8%) | |
| HSV / HSB | hsv(209, 36.5%, 100%) | |
| HWB | hwb(209 63.5% 0%) | |
| Nearest name | lightskyblue (approx.) | |
| CMYK | cmyk(36.5%, 17.6%, 0%, 0%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(84.585% 0.0808 247.157)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(84.585% -0.03137 -0.07446) | |
| CIE LCh | lch(82.002% 28.617 253.648) | |
| CIE Lab | lab(82.002% -8.057 -27.46) | |
| Display P3 | color(display-p3 0.6738 0.8182 0.9837) | |
| Rec. 2020 | color(rec2020 0.6924 0.793 0.9791) | |
| srgb-linear | color(srgb-linear 0.3613 0.6445 1)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.5599 0.6099 1.0343) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.635, 0.824, 1.0)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.361, 0.644, 1.0)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.635, 0.824, 1.0, 1.0) | |
| GLSL vec4 — linear | vec4(0.361, 0.644, 1.0, 1.0) | |
| GLSL ivec3 | ivec3(162, 210, 255) | |
| HLSL float3 — sRGB | float3(0.635, 0.824, 1.0) | |
| HLSL float3 — linear | float3(0.361, 0.644, 1.0) | |
| HLSL float4 — sRGB | float4(0.635, 0.824, 1.0, 1.0) | |
| HLSL half4 — sRGB | half4(0.635, 0.824, 1.0, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.635, 0.824, 1.0) | |
| WGSL vec4f — sRGB | vec4f(0.635, 0.824, 1.0, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.361, 0.644, 1.0) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.635f, 0.824f, 1.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(162, 210, 255, 255) | |
| Unreal FLinearColor | FLinearColor(0.3613f, 0.6445f, 1.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(162, 210, 255, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.635, 0.824, 1, 1) | |
| Flutter Color | Color(0xFFA2D2FF)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(162, 210, 255) | |
| SwiftUI Color | Color(red: 0.635, green: 0.824, blue: 1) | |
| UIKit UIColor | UIColor(red: 0.635, green: 0.824, blue: 1, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xA2D2FF | |
|---|---|---|
| 0x hex (ARGB) | 0xFFA2D2FF | |
| Array 0–1 | [0.635, 0.824, 1] | |
| Array 0–255 | [162, 210, 255] | |
| Decimal integer | 10670847 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Light Cornflower on white | 1.59:1 | Fail | Lc 27 | Not usable for text |
| Light Cornflower on black | 13.20:1 | AAA | Lc 76 | Body text, 18px and up |
Light Cornflower text on a white background
Light Cornflower text on a black background
White text on Light Cornflower
Black text on Light Cornflower
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#e6faff
- 100#d4f1ff
- 200#b9e1ff
- 300#a0cbf3
- 400#81aed8
- 500#6290ba
- 600#4a769d
- 700#365e82
- 800#264b6b
- 900#193a57
- 950#062137
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#b2daff
- Tint 2#c1e1ff
- Tint 3#d1e9ff
- Tint 4#e0f0ff
- Tint 5#f0f8ff
- Shade 1#7ea4c8
- Shade 2#5c7994
- Shade 3#3c5063
- Shade 4#1f2b36
- Shade 5#060a0f
Colours that work with Light Cornflower
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #f1c394
- #fbb7c3
- #bed79e
- #8edaef
- #bfc8ff
Closest CSS names
lightskyblueΔEok 0.033skyblueΔEok 0.043lightblueΔEok 0.045lightsteelblueΔEok 0.050powderblueΔEok 0.062lightgrayΔEok 0.083