Colour reference

Light Cornflower

#a2d2ff

RGB
rgb(162 210 255)
HSL
209°, 100%, 82%
OKLCh
84.6% 0.081 247.2

Open in the picker

Light Cornflower in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#a2d2ff
RGBrgb(162 210 255)
RGB legacyrgb(162, 210, 255)
RGB percentrgb(63.53% 82.35% 100%)
HSLhsl(209 100% 81.8%)
HSL legacyhsl(209, 100%, 81.8%)
HSV / HSBhsv(209, 36.5%, 100%)
HWBhwb(209 63.5% 0%)
Nearest namelightskyblue (approx.)
CMYKcmyk(36.5%, 17.6%, 0%, 0%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(84.585% 0.0808 247.157)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(84.585% -0.03137 -0.07446)
CIE LChlch(82.002% 28.617 253.648)
CIE Lablab(82.002% -8.057 -27.46)
Display P3color(display-p3 0.6738 0.8182 0.9837)
Rec. 2020color(rec2020 0.6924 0.793 0.9791)
srgb-linearcolor(srgb-linear 0.3613 0.6445 1)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.5599 0.6099 1.0343)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.635, 0.824, 1.0)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.361, 0.644, 1.0)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.635, 0.824, 1.0, 1.0)
GLSL vec4 — linearvec4(0.361, 0.644, 1.0, 1.0)
GLSL ivec3ivec3(162, 210, 255)
HLSL float3 — sRGBfloat3(0.635, 0.824, 1.0)
HLSL float3 — linearfloat3(0.361, 0.644, 1.0)
HLSL float4 — sRGBfloat4(0.635, 0.824, 1.0, 1.0)
HLSL half4 — sRGBhalf4(0.635, 0.824, 1.0, 1.0)
WGSL vec3f — sRGBvec3f(0.635, 0.824, 1.0)
WGSL vec4f — sRGBvec4f(0.635, 0.824, 1.0, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.361, 0.644, 1.0)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.635f, 0.824f, 1.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(162, 210, 255, 255)
Unreal FLinearColorFLinearColor(0.3613f, 0.6445f, 1.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(162, 210, 255, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.635, 0.824, 1, 1)
Flutter ColorColor(0xFFA2D2FF)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(162, 210, 255)
SwiftUI ColorColor(red: 0.635, green: 0.824, blue: 1)
UIKit UIColorUIColor(red: 0.635, green: 0.824, blue: 1, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xA2D2FF
0x hex (ARGB)0xFFA2D2FF
Array 0–1[0.635, 0.824, 1]
Array 0–255[162, 210, 255]
Decimal integer10670847

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Light Cornflower on white1.59:1FailLc 27Not usable for text
Light Cornflower on black13.20:1AAALc 76Body text, 18px and up

Light Cornflower text on a white background

Light Cornflower text on a black background

White text on Light Cornflower

Black text on Light Cornflower

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#e6faff
  • 100#d4f1ff
  • 200#b9e1ff
  • 300#a0cbf3
  • 400#81aed8
  • 500#6290ba
  • 600#4a769d
  • 700#365e82
  • 800#264b6b
  • 900#193a57
  • 950#062137

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#b2daff
  • Tint 2#c1e1ff
  • Tint 3#d1e9ff
  • Tint 4#e0f0ff
  • Tint 5#f0f8ff
  • Shade 1#7ea4c8
  • Shade 2#5c7994
  • Shade 3#3c5063
  • Shade 4#1f2b36
  • Shade 5#060a0f

Colours that work with Light Cornflower

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #f1c394
  • #fbb7c3
  • #bed79e
  • #8edaef
  • #bfc8ff

Closest CSS names

  • lightskyblueΔEok 0.033
  • skyblueΔEok 0.043
  • lightblueΔEok 0.045
  • lightsteelblueΔEok 0.050
  • powderblueΔEok 0.062
  • lightgrayΔEok 0.083