CSS named colour

Silver

#c0c0c0

A CSS named colour: silver is valid anywhere a colour is expected.

RGB
rgb(192 192 192)
HSL
0°, 0%, 75%
OKLCh
80.8% 0.000 0.0

Open in the picker

Silver in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#c0c0c0
RGBrgb(192 192 192)
RGB legacyrgb(192, 192, 192)
RGB percentrgb(75.29% 75.29% 75.29%)
HSLhsl(180 0% 75.3%)
HSL legacyhsl(180, 0%, 75.3%)
HSV / HSBhsv(180, 0%, 75.3%)
HWBhwb(180 75.3% 24.7%)
Nearest namesilver
CMYKcmyk(0%, 0%, 0%, 24.7%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(80.78% 0 0)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(80.78% 0 0)
CIE LChlch(77.704% 0 139.088)
CIE Lablab(77.704% 0 0)
Display P3color(display-p3 0.7529 0.7529 0.7529)
Rec. 2020color(rec2020 0.7248 0.7248 0.7248)
srgb-linearcolor(srgb-linear 0.5271 0.5271 0.5271)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.501 0.5271 0.5741)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.753)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.527)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.753, 0.753, 0.753, 1.0)
GLSL vec4 — linearvec4(0.527, 0.527, 0.527, 1.0)
GLSL ivec3ivec3(192, 192, 192)
HLSL float3 — sRGBfloat3(0.753)
HLSL float3 — linearfloat3(0.527)
HLSL float4 — sRGBfloat4(0.753, 0.753, 0.753, 1.0)
HLSL half4 — sRGBhalf4(0.753, 0.753, 0.753, 1.0)
WGSL vec3f — sRGBvec3f(0.753)
WGSL vec4f — sRGBvec4f(0.753, 0.753, 0.753, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.527, 0.527, 0.527)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.753f, 0.753f, 0.753f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(192, 192, 192, 255)
Unreal FLinearColorFLinearColor(0.5271f, 0.5271f, 0.5271f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(192, 192, 192, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.753, 0.753, 0.753, 1)
Flutter ColorColor(0xFFC0C0C0)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(192, 192, 192)
SwiftUI ColorColor(red: 0.753, green: 0.753, blue: 0.753)
UIKit UIColorUIColor(red: 0.753, green: 0.753, blue: 0.753, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xC0C0C0
0x hex (ARGB)0xFFC0C0C0
Array 0–1[0.753, 0.753, 0.753]
Array 0–255[192, 192, 192]
Decimal integer12632256

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Silver on white1.82:1FailLc 34Non-text elements only
Silver on black11.54:1AAALc 69Headings and large text

Silver text on a white background

Silver text on a black background

White text on Silver

Black text on Silver

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#f7f7f7
  • 100#ededed
  • 200#dcdcdc
  • 300#c5c5c5
  • 400#a9a9a9
  • 500#8b8b8b
  • 600#717171
  • 700#5b5b5b
  • 800#484848
  • 900#383838
  • 950#1f1f1f

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#cacaca
  • Tint 2#d5d5d5
  • Tint 3#dfdfdf
  • Tint 4#eaeaea
  • Tint 5#f4f4f4
  • Shade 1#969696
  • Shade 2#6e6e6e
  • Shade 3#494949
  • Shade 4#262626
  • Shade 5#080808

Colours that work with Silver

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #c0c0c0
  • #c0c0c0
  • #c0c0c0
  • #c0c0c0
  • #c0c0c0

Closest CSS names

  • silverexact match
  • lightsteelblueΔEok 0.043
  • thistleΔEok 0.051
  • lightgrayΔEok 0.059
  • tanΔEok 0.067
  • lightblueΔEok 0.069