Colour reference

Uranian Blue

#bde0fe

RGB
rgb(189 224 254)
HSL
208°, 97%, 87%
OKLCh
89.1% 0.056 244.3

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Uranian Blue in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#bde0fe
RGBrgb(189 224 254)
RGB legacyrgb(189, 224, 254)
RGB percentrgb(74.12% 87.84% 99.61%)
HSLhsl(207.7 97% 86.9%)
HSL legacyhsl(207.7, 97%, 86.9%)
HSV / HSBhsv(207.7, 25.6%, 99.6%)
HWBhwb(207.7 74.1% 0.4%)
Nearest namepowderblue (approx.)
CMYKcmyk(25.6%, 11.8%, 0%, 0.4%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(89.124% 0.05554 244.32)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(89.124% -0.02407 -0.05005)
CIE LChlch(87.372% 19.927 249.474)
CIE Lablab(87.372% -6.987 -18.662)
Display P3color(display-p3 0.7679 0.8743 0.9845)
Rec. 2020color(rec2020 0.7792 0.8559 0.9808)
srgb-linearcolor(srgb-linear 0.5089 0.7454 0.9911)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.6553 0.7128 1.0408)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.741, 0.878, 0.996)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.509, 0.745, 0.991)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.741, 0.878, 0.996, 1.0)
GLSL vec4 — linearvec4(0.509, 0.745, 0.991, 1.0)
GLSL ivec3ivec3(189, 224, 254)
HLSL float3 — sRGBfloat3(0.741, 0.878, 0.996)
HLSL float3 — linearfloat3(0.509, 0.745, 0.991)
HLSL float4 — sRGBfloat4(0.741, 0.878, 0.996, 1.0)
HLSL half4 — sRGBhalf4(0.741, 0.878, 0.996, 1.0)
WGSL vec3f — sRGBvec3f(0.741, 0.878, 0.996)
WGSL vec4f — sRGBvec4f(0.741, 0.878, 0.996, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.509, 0.745, 0.991)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.741f, 0.878f, 0.996f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(189, 224, 254, 255)
Unreal FLinearColorFLinearColor(0.5089f, 0.7454f, 0.9911f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(189, 224, 254, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.741, 0.878, 0.996, 1)
Flutter ColorColor(0xFFBDE0FE)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(189, 224, 254)
SwiftUI ColorColor(red: 0.741, green: 0.878, blue: 0.996)
UIKit UIColorUIColor(red: 0.741, green: 0.878, blue: 0.996, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xBDE0FE
0x hex (ARGB)0xFFBDE0FE
Array 0–1[0.741, 0.878, 0.996]
Array 0–255[189, 224, 254]
Decimal integer12443902

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Uranian Blue on white1.38:1FailLc 18Not usable for text
Uranian Blue on black15.26:1AAALc 85Body text, 18px and up

Uranian Blue text on a white background

Uranian Blue text on a black background

White text on Uranian Blue

Black text on Uranian Blue

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#e5fbff
  • 100#d6f1ff
  • 200#c3e1fa
  • 300#abcae4
  • 400#8daec9
  • 500#6f8fab
  • 600#57758f
  • 700#425e76
  • 800#314b60
  • 900#233a4d
  • 950#0f2130

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#c8e5fe
  • Tint 2#d3eaff
  • Tint 3#def0ff
  • Tint 4#e9f5ff
  • Tint 5#f4faff
  • Shade 1#94afc7
  • Shade 2#6c8193
  • Shade 3#475663
  • Shade 4#252e36
  • Shade 5#080b0f

Colours that work with Uranian Blue

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #f6d4b6
  • #fdcdd7
  • #d3e2ba
  • #b2e5f2
  • #cfd9ff

Closest CSS names

  • powderblueΔEok 0.039
  • lightblueΔEok 0.042
  • paleturquoiseΔEok 0.051
  • gainsboroΔEok 0.056
  • lavenderΔEok 0.056
  • lightgrayΔEok 0.061