Colour reference
Zinc 500
#71717a
- RGB
- rgb(113 113 122)
- HSL
- 240°, 4%, 46%
- OKLCh
- 55.2% 0.014 285.9
Zinc 500 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #71717a | |
|---|---|---|
| RGB | rgb(113 113 122) | |
| RGB legacy | rgb(113, 113, 122) | |
| RGB percent | rgb(44.31% 44.31% 47.84%) | |
| HSL | hsl(240 3.8% 46.1%) | |
| HSL legacy | hsl(240, 3.8%, 46.1%) | |
| HSV / HSB | hsv(240, 7.4%, 47.8%) | |
| HWB | hwb(240 44.3% 52.2%) | |
| Nearest name | dimgray (approx.) | |
| CMYK | cmyk(7.4%, 7.4%, 0%, 52.2%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(55.166% 0.01381 285.938)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(55.166% 0.00379 -0.01328) | |
| CIE LCh | lch(47.87% 5.186 285.837) | |
| CIE Lab | lab(47.87% 1.415 -4.989) | |
| Display P3 | color(display-p3 0.4431 0.4431 0.4754) | |
| Rec. 2020 | color(rec2020 0.3912 0.39 0.4233) | |
| srgb-linear | color(srgb-linear 0.1651 0.1651 0.1946)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.1623 0.1673 0.2079) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.443, 0.443, 0.478)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.165, 0.165, 0.195)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.443, 0.443, 0.478, 1.0) | |
| GLSL vec4 — linear | vec4(0.165, 0.165, 0.195, 1.0) | |
| GLSL ivec3 | ivec3(113, 113, 122) | |
| HLSL float3 — sRGB | float3(0.443, 0.443, 0.478) | |
| HLSL float3 — linear | float3(0.165, 0.165, 0.195) | |
| HLSL float4 — sRGB | float4(0.443, 0.443, 0.478, 1.0) | |
| HLSL half4 — sRGB | half4(0.443, 0.443, 0.478, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.443, 0.443, 0.478) | |
| WGSL vec4f — sRGB | vec4f(0.443, 0.443, 0.478, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.165, 0.165, 0.195) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.443f, 0.443f, 0.478f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(113, 113, 122, 255) | |
| Unreal FLinearColor | FLinearColor(0.1651f, 0.1651f, 0.1946f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(113, 113, 122, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.443, 0.443, 0.478, 1) | |
| Flutter Color | Color(0xFF71717A)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(113, 113, 122) | |
| SwiftUI Color | Color(red: 0.443, green: 0.443, blue: 0.478) | |
| UIKit UIColor | UIColor(red: 0.443, green: 0.443, blue: 0.478, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0x71717A | |
|---|---|---|
| 0x hex (ARGB) | 0xFF71717A | |
| Array 0–1 | [0.443, 0.443, 0.478] | |
| Array 0–255 | [113, 113, 122] | |
| Decimal integer | 7434618 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Zinc 500 on white | 4.83:1 | AA | Lc 74 | Headings and large text |
| Zinc 500 on black | 4.35:1 | AA Large | Lc 28 | Not usable for text |
Zinc 500 text on a white background
Zinc 500 text on a black background
White text on Zinc 500
Black text on Zinc 500
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#f7f7fe
- 100#ecedf5
- 200#dbdbe4
- 300#c5c5ce
- 400#a8a8b2
- 500#8a8a94
- 600#717179
- 700#5a5a62
- 800#47474e
- 900#37373e
- 950#1f1f24
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#87878f
- Tint 2#9e9ea4
- Tint 3#b5b5ba
- Tint 4#cdcdd1
- Tint 5#e6e6e8
- Shade 1#57575e
- Shade 2#3e3e44
- Shade 3#27272b
- Shade 4#121214
- Shade 5#030303
Colours that work with Zinc 500
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #73736a
- #79706b
- #6b7570
- #6d737a
- #757078
Closest CSS names
dimgrayΔEok 0.034slategrayΔEok 0.046grayΔEok 0.050lightslategrayΔEok 0.071tealΔEok 0.094steelblueΔEok 0.096