Colour reference

Zinc 500

#71717a

RGB
rgb(113 113 122)
HSL
240°, 4%, 46%
OKLCh
55.2% 0.014 285.9

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Zinc 500 in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#71717a
RGBrgb(113 113 122)
RGB legacyrgb(113, 113, 122)
RGB percentrgb(44.31% 44.31% 47.84%)
HSLhsl(240 3.8% 46.1%)
HSL legacyhsl(240, 3.8%, 46.1%)
HSV / HSBhsv(240, 7.4%, 47.8%)
HWBhwb(240 44.3% 52.2%)
Nearest namedimgray (approx.)
CMYKcmyk(7.4%, 7.4%, 0%, 52.2%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(55.166% 0.01381 285.938)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(55.166% 0.00379 -0.01328)
CIE LChlch(47.87% 5.186 285.837)
CIE Lablab(47.87% 1.415 -4.989)
Display P3color(display-p3 0.4431 0.4431 0.4754)
Rec. 2020color(rec2020 0.3912 0.39 0.4233)
srgb-linearcolor(srgb-linear 0.1651 0.1651 0.1946)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.1623 0.1673 0.2079)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.443, 0.443, 0.478)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.165, 0.165, 0.195)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.443, 0.443, 0.478, 1.0)
GLSL vec4 — linearvec4(0.165, 0.165, 0.195, 1.0)
GLSL ivec3ivec3(113, 113, 122)
HLSL float3 — sRGBfloat3(0.443, 0.443, 0.478)
HLSL float3 — linearfloat3(0.165, 0.165, 0.195)
HLSL float4 — sRGBfloat4(0.443, 0.443, 0.478, 1.0)
HLSL half4 — sRGBhalf4(0.443, 0.443, 0.478, 1.0)
WGSL vec3f — sRGBvec3f(0.443, 0.443, 0.478)
WGSL vec4f — sRGBvec4f(0.443, 0.443, 0.478, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.165, 0.165, 0.195)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.443f, 0.443f, 0.478f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(113, 113, 122, 255)
Unreal FLinearColorFLinearColor(0.1651f, 0.1651f, 0.1946f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(113, 113, 122, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.443, 0.443, 0.478, 1)
Flutter ColorColor(0xFF71717A)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(113, 113, 122)
SwiftUI ColorColor(red: 0.443, green: 0.443, blue: 0.478)
UIKit UIColorUIColor(red: 0.443, green: 0.443, blue: 0.478, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x71717A
0x hex (ARGB)0xFF71717A
Array 0–1[0.443, 0.443, 0.478]
Array 0–255[113, 113, 122]
Decimal integer7434618

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Zinc 500 on white4.83:1AALc 74Headings and large text
Zinc 500 on black4.35:1AA LargeLc 28Not usable for text

Zinc 500 text on a white background

Zinc 500 text on a black background

White text on Zinc 500

Black text on Zinc 500

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#f7f7fe
  • 100#ecedf5
  • 200#dbdbe4
  • 300#c5c5ce
  • 400#a8a8b2
  • 500#8a8a94
  • 600#717179
  • 700#5a5a62
  • 800#47474e
  • 900#37373e
  • 950#1f1f24

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#87878f
  • Tint 2#9e9ea4
  • Tint 3#b5b5ba
  • Tint 4#cdcdd1
  • Tint 5#e6e6e8
  • Shade 1#57575e
  • Shade 2#3e3e44
  • Shade 3#27272b
  • Shade 4#121214
  • Shade 5#030303

Colours that work with Zinc 500

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #73736a
  • #79706b
  • #6b7570
  • #6d737a
  • #757078

Closest CSS names

  • dimgrayΔEok 0.034
  • slategrayΔEok 0.046
  • grayΔEok 0.050
  • lightslategrayΔEok 0.071
  • tealΔEok 0.094
  • steelblueΔEok 0.096