Colour reference
Dark Olive
#606c38
- RGB
- rgb(96 108 56)
- HSL
- 74°, 32%, 32%
- OKLCh
- 50.8% 0.076 119.9
Dark Olive in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #606c38 | |
|---|---|---|
| RGB | rgb(96 108 56) | |
| RGB legacy | rgb(96, 108, 56) | |
| RGB percent | rgb(37.65% 42.35% 21.96%) | |
| HSL | hsl(73.8 31.7% 32.2%) | |
| HSL legacy | hsl(73.8, 31.7%, 32.2%) | |
| HSV / HSB | hsv(73.8, 48.1%, 42.4%) | |
| HWB | hwb(73.8 22% 57.6%) | |
| Nearest name | darkolivegreen (approx.) | |
| CMYK | cmyk(11.1%, 0%, 48.1%, 57.6%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(50.823% 0.07615 119.856)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(50.823% -0.03791 0.06605) | |
| CIE LCh | lch(43.643% 29.588 112.626) | |
| CIE Lab | lab(43.643% -11.383 27.31) | |
| Display P3 | color(display-p3 0.3853 0.4221 0.2449) | |
| Rec. 2020 | color(rec2020 0.3311 0.3638 0.1876) | |
| srgb-linear | color(srgb-linear 0.117 0.15 0.0395)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.109 0.135 0.0577) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.376, 0.424, 0.22)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.117, 0.15, 0.04)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.376, 0.424, 0.22, 1.0) | |
| GLSL vec4 — linear | vec4(0.117, 0.15, 0.04, 1.0) | |
| GLSL ivec3 | ivec3(96, 108, 56) | |
| HLSL float3 — sRGB | float3(0.376, 0.424, 0.22) | |
| HLSL float3 — linear | float3(0.117, 0.15, 0.04) | |
| HLSL float4 — sRGB | float4(0.376, 0.424, 0.22, 1.0) | |
| HLSL half4 — sRGB | half4(0.376, 0.424, 0.22, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.376, 0.424, 0.22) | |
| WGSL vec4f — sRGB | vec4f(0.376, 0.424, 0.22, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.117, 0.15, 0.04) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.376f, 0.424f, 0.22f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(96, 108, 56, 255) | |
| Unreal FLinearColor | FLinearColor(0.117f, 0.15f, 0.0395f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(96, 108, 56, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.376, 0.424, 0.22, 1) | |
| Flutter Color | Color(0xFF606C38)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(96, 108, 56) | |
| SwiftUI Color | Color(red: 0.376, green: 0.424, blue: 0.22) | |
| UIKit UIColor | UIColor(red: 0.376, green: 0.424, blue: 0.22, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0x606C38 | |
|---|---|---|
| 0x hex (ARGB) | 0xFF606C38 | |
| Array 0–1 | [0.376, 0.424, 0.22] | |
| Array 0–255 | [96, 108, 56] | |
| Decimal integer | 6319160 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Dark Olive on white | 5.68:1 | AA | Lc 78 | Body text, 18px and up |
| Dark Olive on black | 3.70:1 | AA Large | Lc 23 | Not usable for text |
Dark Olive text on a white background
Dark Olive text on a black background
White text on Dark Olive
Black text on Dark Olive
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#f2fed3
- 100#e8f4c8
- 200#d7e3b4
- 300#c0cd9b
- 400#a3b17c
- 500#85925d
- 600#6c7845
- 700#566132
- 800#434d22
- 900#343c15
- 950#1c2303
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#788358
- Tint 2#929b78
- Tint 3#acb398
- Tint 4#c7ccba
- Tint 5#e3e5dc
- Shade 1#4a532a
- Shade 2#343b1c
- Shade 3#20250f
- Shade 4#0e1105
- Shade 5#020201
Colours that work with Dark Olive
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #6c5b8b
- #396b8d
- #895364
- #77632e
- #44724e
Closest CSS names
darkolivegreenΔEok 0.021dimgrayΔEok 0.077oliveΔEok 0.090seagreenΔEok 0.093tealΔEok 0.109darkgreenΔEok 0.110