Colour reference

Emerald 500

#10b981

RGB
rgb(16 185 129)
HSL
160°, 84%, 39%
OKLCh
69.6% 0.149 162.5

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Emerald 500 in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#10b981
RGBrgb(16 185 129)
RGB legacyrgb(16, 185, 129)
RGB percentrgb(6.27% 72.55% 50.59%)
HSLhsl(160.1 84.1% 39.4%)
HSL legacyhsl(160.1, 84.1%, 39.4%)
HSV / HSBhsv(160.1, 91.4%, 72.5%)
HWBhwb(160.1 6.3% 27.5%)
Nearest namemediumseagreen (approx.)
CMYKcmyk(91.4%, 0%, 30.3%, 27.5%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(69.587% 0.14907 162.48)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(69.587% -0.14216 0.04488)
CIE LChlch(66.692% 53.462 161.392)
CIE Lablab(66.692% -50.668 17.059)
Display P3color(display-p3 0.3325 0.7147 0.5221)
Rec. 2020color(rec2020 0.3992 0.6674 0.4784)
srgb-linearcolor(srgb-linear 0.0052 0.4851 0.2195)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.2152 0.3639 0.2666)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.063, 0.725, 0.506)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.005, 0.485, 0.22)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.063, 0.725, 0.506, 1.0)
GLSL vec4 — linearvec4(0.005, 0.485, 0.22, 1.0)
GLSL ivec3ivec3(16, 185, 129)
HLSL float3 — sRGBfloat3(0.063, 0.725, 0.506)
HLSL float3 — linearfloat3(0.005, 0.485, 0.22)
HLSL float4 — sRGBfloat4(0.063, 0.725, 0.506, 1.0)
HLSL half4 — sRGBhalf4(0.063, 0.725, 0.506, 1.0)
WGSL vec3f — sRGBvec3f(0.063, 0.725, 0.506)
WGSL vec4f — sRGBvec4f(0.063, 0.725, 0.506, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.005, 0.485, 0.22)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.063f, 0.725f, 0.506f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(16, 185, 129, 255)
Unreal FLinearColorFLinearColor(0.0052f, 0.4851f, 0.2195f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(16, 185, 129, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.063, 0.725, 0.506, 1)
Flutter ColorColor(0xFF10B981)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(16, 185, 129)
SwiftUI ColorColor(red: 0.063, green: 0.725, blue: 0.506)
UIKit UIColorUIColor(red: 0.063, green: 0.725, blue: 0.506, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x10B981
0x hex (ARGB)0xFF10B981
Array 0–1[0.063, 0.725, 0.506]
Array 0–255[16, 185, 129]
Decimal integer1096065

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Emerald 500 on white2.54:1FailLc 49Large headings only
Emerald 500 on black8.28:1AAALc 53Large headings only

Emerald 500 text on a white background

Emerald 500 text on a black background

White text on Emerald 500

Black text on Emerald 500

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#cfffea
  • 100#a2ffd6
  • 200#89f6c4
  • 300#67e1ac
  • 400#37c58e
  • 500#00a670
  • 600#008a57
  • 700#007045
  • 800#005935
  • 900#004728
  • 950#002a14

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#56c595
  • Tint 2#7ed1aa
  • Tint 3#a1ddbf
  • Tint 4#c1e8d4
  • Tint 5#e0f4e9
  • Shade 1#0a9064
  • Shade 2#056a48
  • Shade 3#02462e
  • Shade 4#012416
  • Shade 5#000703

Colours that work with Emerald 500

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #db74b6
  • #918ff6
  • #e87a4c
  • #78b047
  • #00b7b4

Closest CSS names

  • mediumseagreenΔEok 0.023
  • lightseagreenΔEok 0.069
  • mediumaquamarineΔEok 0.091
  • darkseagreenΔEok 0.095
  • cadetblueΔEok 0.110
  • limegreenΔEok 0.111