Colour reference
Emerald 500
#10b981
- RGB
- rgb(16 185 129)
- HSL
- 160°, 84%, 39%
- OKLCh
- 69.6% 0.149 162.5
Emerald 500 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #10b981 | |
|---|---|---|
| RGB | rgb(16 185 129) | |
| RGB legacy | rgb(16, 185, 129) | |
| RGB percent | rgb(6.27% 72.55% 50.59%) | |
| HSL | hsl(160.1 84.1% 39.4%) | |
| HSL legacy | hsl(160.1, 84.1%, 39.4%) | |
| HSV / HSB | hsv(160.1, 91.4%, 72.5%) | |
| HWB | hwb(160.1 6.3% 27.5%) | |
| Nearest name | mediumseagreen (approx.) | |
| CMYK | cmyk(91.4%, 0%, 30.3%, 27.5%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(69.587% 0.14907 162.48)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(69.587% -0.14216 0.04488) | |
| CIE LCh | lch(66.692% 53.462 161.392) | |
| CIE Lab | lab(66.692% -50.668 17.059) | |
| Display P3 | color(display-p3 0.3325 0.7147 0.5221) | |
| Rec. 2020 | color(rec2020 0.3992 0.6674 0.4784) | |
| srgb-linear | color(srgb-linear 0.0052 0.4851 0.2195)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.2152 0.3639 0.2666) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.063, 0.725, 0.506)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.005, 0.485, 0.22)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.063, 0.725, 0.506, 1.0) | |
| GLSL vec4 — linear | vec4(0.005, 0.485, 0.22, 1.0) | |
| GLSL ivec3 | ivec3(16, 185, 129) | |
| HLSL float3 — sRGB | float3(0.063, 0.725, 0.506) | |
| HLSL float3 — linear | float3(0.005, 0.485, 0.22) | |
| HLSL float4 — sRGB | float4(0.063, 0.725, 0.506, 1.0) | |
| HLSL half4 — sRGB | half4(0.063, 0.725, 0.506, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.063, 0.725, 0.506) | |
| WGSL vec4f — sRGB | vec4f(0.063, 0.725, 0.506, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.005, 0.485, 0.22) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.063f, 0.725f, 0.506f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(16, 185, 129, 255) | |
| Unreal FLinearColor | FLinearColor(0.0052f, 0.4851f, 0.2195f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(16, 185, 129, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.063, 0.725, 0.506, 1) | |
| Flutter Color | Color(0xFF10B981)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(16, 185, 129) | |
| SwiftUI Color | Color(red: 0.063, green: 0.725, blue: 0.506) | |
| UIKit UIColor | UIColor(red: 0.063, green: 0.725, blue: 0.506, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0x10B981 | |
|---|---|---|
| 0x hex (ARGB) | 0xFF10B981 | |
| Array 0–1 | [0.063, 0.725, 0.506] | |
| Array 0–255 | [16, 185, 129] | |
| Decimal integer | 1096065 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Emerald 500 on white | 2.54:1 | Fail | Lc 49 | Large headings only |
| Emerald 500 on black | 8.28:1 | AAA | Lc 53 | Large headings only |
Emerald 500 text on a white background
Emerald 500 text on a black background
White text on Emerald 500
Black text on Emerald 500
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#cfffea
- 100#a2ffd6
- 200#89f6c4
- 300#67e1ac
- 400#37c58e
- 500#00a670
- 600#008a57
- 700#007045
- 800#005935
- 900#004728
- 950#002a14
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#56c595
- Tint 2#7ed1aa
- Tint 3#a1ddbf
- Tint 4#c1e8d4
- Tint 5#e0f4e9
- Shade 1#0a9064
- Shade 2#056a48
- Shade 3#02462e
- Shade 4#012416
- Shade 5#000703
Colours that work with Emerald 500
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #db74b6
- #918ff6
- #e87a4c
- #78b047
- #00b7b4
Closest CSS names
mediumseagreenΔEok 0.023lightseagreenΔEok 0.069mediumaquamarineΔEok 0.091darkseagreenΔEok 0.095cadetblueΔEok 0.110limegreenΔEok 0.111