CSS named colour

Fuchsia

#ff00ff

A CSS named colour: fuchsia is valid anywhere a colour is expected.

RGB
rgb(255 0 255)
HSL
300°, 100%, 50%
OKLCh
70.2% 0.322 328.4

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Fuchsia in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#ff00ff
RGBrgb(255 0 255)
RGB legacyrgb(255, 0, 255)
RGB percentrgb(100% 0% 100%)
HSLhsl(300 100% 50%)
HSL legacyhsl(300, 100%, 50%)
HSV / HSBhsv(300, 100%, 100%)
HWBhwb(300 0% 0%)
Nearest namefuchsia
CMYKcmyk(0%, 100%, 0%, 0%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(70.167% 0.32249 328.363)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(70.167% 0.27457 -0.16916)
CIE LChlch(60.169% 111.4 327.105)
CIE Lablab(60.169% 93.54 -60.501)
Display P3color(display-p3 0.9175 0.2003 0.9675)
Rec. 2020color(rec2020 0.8192 0.2544 0.9554)
srgb-linearcolor(srgb-linear 1 0 1)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.5929 0.2848 0.9699)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(1.0, 0.0, 1.0)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(1.0, 0.0, 1.0)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(1.0, 0.0, 1.0, 1.0)
GLSL vec4 — linearvec4(1.0, 0.0, 1.0, 1.0)
GLSL ivec3ivec3(255, 0, 255)
HLSL float3 — sRGBfloat3(1.0, 0.0, 1.0)
HLSL float3 — linearfloat3(1.0, 0.0, 1.0)
HLSL float4 — sRGBfloat4(1.0, 0.0, 1.0, 1.0)
HLSL half4 — sRGBhalf4(1.0, 0.0, 1.0, 1.0)
WGSL vec3f — sRGBvec3f(1.0, 0.0, 1.0)
WGSL vec4f — sRGBvec4f(1.0, 0.0, 1.0, 1.0)
WGSL vec3<f32> — linearvec3<f32>(1.0, 0.0, 1.0)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(1.0f, 0.0f, 1.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(255, 0, 255, 255)
Unreal FLinearColorFLinearColor(1.0f, 0.0f, 1.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(255, 0, 255, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(1, 0, 1, 1)
Flutter ColorColor(0xFFFF00FF)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(255, 0, 255)
SwiftUI ColorColor(red: 1, green: 0, blue: 1)
UIKit UIColorUIColor(red: 1, green: 0, blue: 1, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xFF00FF
0x hex (ARGB)0xFFFF00FF
Array 0–1[1, 0, 1]
Array 0–255[255, 0, 255]
Decimal integer16711935

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Fuchsia on white3.14:1AA LargeLc 56Large headings only
Fuchsia on black6.70:1AALc 46Large headings only

Fuchsia text on a white background

Fuchsia text on a black background

White text on Fuchsia

Black text on Fuchsia

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#ffedff
  • 100#ffdcff
  • 200#ffbeff
  • 300#ff91ff
  • 400#ff35ff
  • 500#e600e6
  • 600#bd00be
  • 700#9a009b
  • 800#7c007d
  • 900#630064
  • 950#3c003d

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#ff5bff
  • Tint 2#ff84ff
  • Tint 3#ffa6ff
  • Tint 4#ffc5ff
  • Tint 5#ffe2ff
  • Shade 1#c800c8
  • Shade 2#940094
  • Shade 3#630063
  • Shade 4#360036
  • Shade 5#0f000f

Colours that work with Fuchsia

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #00c33b
  • #c89700
  • #00b6cd
  • #b27aff
  • #ff469d

Closest CSS names

  • fuchsiaexact match
  • orchidΔEok 0.141
  • mediumorchidΔEok 0.148
  • violetΔEok 0.149
  • deeppinkΔEok 0.163
  • hotpinkΔEok 0.165