CSS named colour

Light Goldenrod Yellow

#fafad2

A CSS named colour: lightgoldenrodyellow is valid anywhere a colour is expected.

RGB
rgb(250 250 210)
HSL
60°, 80%, 90%
OKLCh
97.5% 0.052 107.3

Open in the picker

Light Goldenrod Yellow in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#fafad2
RGBrgb(250 250 210)
RGB legacyrgb(250, 250, 210)
RGB percentrgb(98.04% 98.04% 82.35%)
HSLhsl(60 80% 90.2%)
HSL legacyhsl(60, 80%, 90.2%)
HSV / HSBhsv(60, 16%, 98%)
HWBhwb(60 82.4% 2%)
Nearest namelightgoldenrodyellow
CMYKcmyk(0%, 0%, 16%, 2%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(97.501% 0.05184 107.324)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(97.501% -0.01544 0.04949)
CIE LChlch(97.515% 19.882 103.984)
CIE Lablab(97.515% -4.805 19.293)
Display P3color(display-p3 0.9804 0.9804 0.8392)
Rec. 2020color(rec2020 0.9711 0.9762 0.823)
srgb-linearcolor(srgb-linear 0.956 0.956 0.6445)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.8524 0.9335 0.745)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.98, 0.98, 0.824)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.956, 0.956, 0.644)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.98, 0.98, 0.824, 1.0)
GLSL vec4 — linearvec4(0.956, 0.956, 0.644, 1.0)
GLSL ivec3ivec3(250, 250, 210)
HLSL float3 — sRGBfloat3(0.98, 0.98, 0.824)
HLSL float3 — linearfloat3(0.956, 0.956, 0.644)
HLSL float4 — sRGBfloat4(0.98, 0.98, 0.824, 1.0)
HLSL half4 — sRGBhalf4(0.98, 0.98, 0.824, 1.0)
WGSL vec3f — sRGBvec3f(0.98, 0.98, 0.824)
WGSL vec4f — sRGBvec4f(0.98, 0.98, 0.824, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.956, 0.956, 0.644)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.98f, 0.98f, 0.824f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(250, 250, 210, 255)
Unreal FLinearColorFLinearColor(0.956f, 0.956f, 0.6445f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(250, 250, 210, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.98, 0.98, 0.824, 1)
Flutter ColorColor(0xFFFAFAD2)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(250, 250, 210)
SwiftUI ColorColor(red: 0.98, green: 0.98, blue: 0.824)
UIKit UIColorUIColor(red: 0.98, green: 0.98, blue: 0.824, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xFAFAD2
0x hex (ARGB)0xFFFAFAD2
Array 0–1[0.98, 0.98, 0.824]
Array 0–255[250, 250, 210]
Decimal integer16448210

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Light Goldenrod Yellow on white1.07:1FailLc 0Not usable for text
Light Goldenrod Yellow on black19.67:1AAALc 103Body text at any size

Light Goldenrod Yellow text on a white background

Light Goldenrod Yellow text on a black background

White text on Light Goldenrod Yellow

Black text on Light Goldenrod Yellow

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#fafadc
  • 100#f0f0d1
  • 200#dfdfbe
  • 300#c8c8a6
  • 400#acac88
  • 500#8e8e69
  • 600#747451
  • 700#5d5d3d
  • 800#4a4a2d
  • 900#3a3a20
  • 950#21200c

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#fbfbda
  • Tint 2#fcfce1
  • Tint 3#fcfde9
  • Tint 4#fdfdf0
  • Tint 5#fefef8
  • Shade 1#c4c4a4
  • Shade 2#919179
  • Shade 3#616150
  • Shade 4#35352b
  • Shade 5#0e0e0a

Colours that work with Light Goldenrod Yellow

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #f5f4ff
  • #dafdff
  • #ffecfc
  • #fff3d0
  • #e7ffde

Closest CSS names

  • lightgoldenrodyellowexact match
  • lemonchiffonΔEok 0.009
  • cornsilkΔEok 0.017
  • lightyellowΔEok 0.021
  • beigeΔEok 0.022
  • papayawhipΔEok 0.030