Colour reference
Zinc 200
#e4e4e7
- RGB
- rgb(228 228 231)
- HSL
- 240°, 6%, 90%
- OKLCh
- 92.0% 0.004 286.3
Zinc 200 in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #e4e4e7 | |
|---|---|---|
| RGB | rgb(228 228 231) | |
| RGB legacy | rgb(228, 228, 231) | |
| RGB percent | rgb(89.41% 89.41% 90.59%) | |
| HSL | hsl(240 5.9% 90%) | |
| HSL legacy | hsl(240, 5.9%, 90%) | |
| HSV / HSB | hsv(240, 1.3%, 90.6%) | |
| HWB | hwb(240 89.4% 9.4%) | |
| Nearest name | lavender (approx.) | |
| CMYK | cmyk(1.3%, 1.3%, 0%, 9.4%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(91.973% 0.00403 286.32)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(91.973% 0.00113 -0.00387) | |
| CIE LCh | lch(90.654% 1.52 285.351) | |
| CIE Lab | lab(90.654% 0.402 -1.466) | |
| Display P3 | color(display-p3 0.8941 0.8941 0.9048) | |
| Rec. 2020 | color(rec2020 0.8819 0.8815 0.8931) | |
| srgb-linear | color(srgb-linear 0.7758 0.7758 0.7991)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.7416 0.7775 0.867) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(0.894, 0.894, 0.906)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(0.776, 0.776, 0.799)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(0.894, 0.894, 0.906, 1.0) | |
| GLSL vec4 — linear | vec4(0.776, 0.776, 0.799, 1.0) | |
| GLSL ivec3 | ivec3(228, 228, 231) | |
| HLSL float3 — sRGB | float3(0.894, 0.894, 0.906) | |
| HLSL float3 — linear | float3(0.776, 0.776, 0.799) | |
| HLSL float4 — sRGB | float4(0.894, 0.894, 0.906, 1.0) | |
| HLSL half4 — sRGB | half4(0.894, 0.894, 0.906, 1.0) | |
| WGSL vec3f — sRGB | vec3f(0.894, 0.894, 0.906) | |
| WGSL vec4f — sRGB | vec4f(0.894, 0.894, 0.906, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(0.776, 0.776, 0.799) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(0.894f, 0.894f, 0.906f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(228, 228, 231, 255) | |
| Unreal FLinearColor | FLinearColor(0.7758f, 0.7758f, 0.7991f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(228, 228, 231, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(0.894, 0.894, 0.906, 1) | |
| Flutter Color | Color(0xFFE4E4E7)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(228, 228, 231) | |
| SwiftUI Color | Color(red: 0.894, green: 0.894, blue: 0.906) | |
| UIKit UIColor | UIColor(red: 0.894, green: 0.894, blue: 0.906, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xE4E4E7 | |
|---|---|---|
| 0x hex (ARGB) | 0xFFE4E4E7 | |
| Array 0–1 | [0.894, 0.894, 0.906] | |
| Array 0–255 | [228, 228, 231] | |
| Decimal integer | 15000807 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Zinc 200 on white | 1.27:1 | Fail | Lc 13 | Not usable for text |
| Zinc 200 on black | 16.55:1 | AAA | Lc 91 | Body text at any size |
Zinc 200 text on a white background
Zinc 200 text on a black background
White text on Zinc 200
Black text on Zinc 200
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#f7f7f9
- 100#ededef
- 200#dcdcde
- 300#c5c5c8
- 400#a9a9ac
- 500#8b8b8e
- 600#717174
- 700#5a5a5d
- 800#474749
- 900#383839
- 950#1f1f20
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#e8e8eb
- Tint 2#ededef
- Tint 3#f1f1f3
- Tint 4#f6f6f7
- Tint 5#fafafb
- Shade 1#b3b3b5
- Shade 2#848486
- Shade 3#585859
- Shade 4#2f2f30
- Shade 5#0c0c0c
Colours that work with Zinc 200
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #e5e5e2
- #e7e4e2
- #e2e5e4
- #e3e5e7
- #e5e4e6
Closest CSS names
lavenderΔEok 0.025gainsboroΔEok 0.026mistyroseΔEok 0.037antiquewhiteΔEok 0.044linenΔEok 0.045whitesmokeΔEok 0.051