Colour reference

Zinc 200

#e4e4e7

RGB
rgb(228 228 231)
HSL
240°, 6%, 90%
OKLCh
92.0% 0.004 286.3

Open in the picker

Zinc 200 in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#e4e4e7
RGBrgb(228 228 231)
RGB legacyrgb(228, 228, 231)
RGB percentrgb(89.41% 89.41% 90.59%)
HSLhsl(240 5.9% 90%)
HSL legacyhsl(240, 5.9%, 90%)
HSV / HSBhsv(240, 1.3%, 90.6%)
HWBhwb(240 89.4% 9.4%)
Nearest namelavender (approx.)
CMYKcmyk(1.3%, 1.3%, 0%, 9.4%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(91.973% 0.00403 286.32)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(91.973% 0.00113 -0.00387)
CIE LChlch(90.654% 1.52 285.351)
CIE Lablab(90.654% 0.402 -1.466)
Display P3color(display-p3 0.8941 0.8941 0.9048)
Rec. 2020color(rec2020 0.8819 0.8815 0.8931)
srgb-linearcolor(srgb-linear 0.7758 0.7758 0.7991)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.7416 0.7775 0.867)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.894, 0.894, 0.906)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.776, 0.776, 0.799)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.894, 0.894, 0.906, 1.0)
GLSL vec4 — linearvec4(0.776, 0.776, 0.799, 1.0)
GLSL ivec3ivec3(228, 228, 231)
HLSL float3 — sRGBfloat3(0.894, 0.894, 0.906)
HLSL float3 — linearfloat3(0.776, 0.776, 0.799)
HLSL float4 — sRGBfloat4(0.894, 0.894, 0.906, 1.0)
HLSL half4 — sRGBhalf4(0.894, 0.894, 0.906, 1.0)
WGSL vec3f — sRGBvec3f(0.894, 0.894, 0.906)
WGSL vec4f — sRGBvec4f(0.894, 0.894, 0.906, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.776, 0.776, 0.799)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.894f, 0.894f, 0.906f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(228, 228, 231, 255)
Unreal FLinearColorFLinearColor(0.7758f, 0.7758f, 0.7991f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(228, 228, 231, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.894, 0.894, 0.906, 1)
Flutter ColorColor(0xFFE4E4E7)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(228, 228, 231)
SwiftUI ColorColor(red: 0.894, green: 0.894, blue: 0.906)
UIKit UIColorUIColor(red: 0.894, green: 0.894, blue: 0.906, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0xE4E4E7
0x hex (ARGB)0xFFE4E4E7
Array 0–1[0.894, 0.894, 0.906]
Array 0–255[228, 228, 231]
Decimal integer15000807

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Zinc 200 on white1.27:1FailLc 13Not usable for text
Zinc 200 on black16.55:1AAALc 91Body text at any size

Zinc 200 text on a white background

Zinc 200 text on a black background

White text on Zinc 200

Black text on Zinc 200

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#f7f7f9
  • 100#ededef
  • 200#dcdcde
  • 300#c5c5c8
  • 400#a9a9ac
  • 500#8b8b8e
  • 600#717174
  • 700#5a5a5d
  • 800#474749
  • 900#383839
  • 950#1f1f20

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#e8e8eb
  • Tint 2#ededef
  • Tint 3#f1f1f3
  • Tint 4#f6f6f7
  • Tint 5#fafafb
  • Shade 1#b3b3b5
  • Shade 2#848486
  • Shade 3#585859
  • Shade 4#2f2f30
  • Shade 5#0c0c0c

Colours that work with Zinc 200

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #e5e5e2
  • #e7e4e2
  • #e2e5e4
  • #e3e5e7
  • #e5e4e6

Closest CSS names

  • lavenderΔEok 0.025
  • gainsboroΔEok 0.026
  • mistyroseΔEok 0.037
  • antiquewhiteΔEok 0.044
  • linenΔEok 0.045
  • whitesmokeΔEok 0.051