CSS named colour
Bisque
#ffe4c4
A CSS named colour: bisque is valid anywhere a colour is expected.
- RGB
- rgb(255 228 196)
- HSL
- 33°, 100%, 88%
- OKLCh
- 93.3% 0.051 71.8
Bisque in every format
Web & CSSThe everyday formats for stylesheets and design tools.
| Hex | #ffe4c4 | |
|---|---|---|
| RGB | rgb(255 228 196) | |
| RGB legacy | rgb(255, 228, 196) | |
| RGB percent | rgb(100% 89.41% 76.86%) | |
| HSL | hsl(32.5 100% 88.4%) | |
| HSL legacy | hsl(32.5, 100%, 88.4%) | |
| HSV / HSB | hsv(32.5, 23.1%, 100%) | |
| HWB | hwb(32.5 76.9% 0%) | |
| Nearest name | bisque | |
| CMYK | cmyk(0%, 10.6%, 23.1%, 0%)Naive conversion. Real print work needs an ICC profile. |
Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.
| OKLCh | oklch(93.286% 0.05145 71.849)Modern CSS colour space for even palettes — better than HSL when building scales. | |
|---|---|---|
| OKLab | oklab(93.286% 0.01603 0.04889) | |
| CIE LCh | lch(92.227% 20.162 72.623) | |
| CIE Lab | lab(92.227% 6.022 19.242) | |
| Display P3 | color(display-p3 0.9823 0.8979 0.7833) | |
| Rec. 2020 | color(rec2020 0.9526 0.8887 0.7604) | |
| srgb-linear | color(srgb-linear 1 0.7758 0.552)Light-linear sRGB — the same numbers a shader wants for maths. | |
| CIE XYZ (D65) | color(xyz-d65 0.7894 0.8073 0.6365) |
ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.
| GLSL vec3 — sRGB | vec3(1.0, 0.894, 0.769)Encoded values. Use when writing straight to the framebuffer. | |
|---|---|---|
| GLSL vec3 — linear | vec3(1.0, 0.776, 0.552)Light-linear values. Use for lighting, blending and mixing. | |
| GLSL vec4 — sRGB | vec4(1.0, 0.894, 0.769, 1.0) | |
| GLSL vec4 — linear | vec4(1.0, 0.776, 0.552, 1.0) | |
| GLSL ivec3 | ivec3(255, 228, 196) | |
| HLSL float3 — sRGB | float3(1.0, 0.894, 0.769) | |
| HLSL float3 — linear | float3(1.0, 0.776, 0.552) | |
| HLSL float4 — sRGB | float4(1.0, 0.894, 0.769, 1.0) | |
| HLSL half4 — sRGB | half4(1.0, 0.894, 0.769, 1.0) | |
| WGSL vec3f — sRGB | vec3f(1.0, 0.894, 0.769) | |
| WGSL vec4f — sRGB | vec4f(1.0, 0.894, 0.769, 1.0) | |
| WGSL vec3<f32> — linear | vec3<f32>(1.0, 0.776, 0.552) |
Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.
| Unity Color | new Color(1.0f, 0.894f, 0.769f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255. | |
|---|---|---|
| Unity Color32 | new Color32(255, 228, 196, 255) | |
| Unreal FLinearColor | FLinearColor(1.0f, 0.7758f, 0.552f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255. | |
| Unreal FColor | FColor(255, 228, 196, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor. | |
| Godot Color | Color(1, 0.894, 0.769, 1) | |
| Flutter Color | Color(0xFFFFE4C4)Packed ARGB, so alpha comes first. | |
| Android Color | Color.rgb(255, 228, 196) | |
| SwiftUI Color | Color(red: 1, green: 0.894, blue: 0.769) | |
| UIKit UIColor | UIColor(red: 1, green: 0.894, blue: 0.769, alpha: 1) |
Raw valuesPacked integers and plain arrays.
| 0x hex | 0xFFE4C4 | |
|---|---|---|
| 0x hex (ARGB) | 0xFFFFE4C4 | |
| Array 0–1 | [1, 0.894, 0.769] | |
| Array 0–255 | [255, 228, 196] | |
| Decimal integer | 16770244 |
Contrast and accessibility
WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.
| Pairing | WCAG 2 ratio | Level | APCA | Suitable for |
|---|---|---|---|---|
| Bisque on white | 1.22:1 | Fail | Lc 11 | Not usable for text |
| Bisque on black | 17.15:1 | AAA | Lc 93 | Body text at any size |
Bisque text on a white background
Bisque text on a black background
White text on Bisque
Black text on Bisque
Tonal scale
Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.
- 50#fff4dc
- 100#ffead1
- 200#efd8be
- 300#d9c1a5
- 400#bda587
- 500#9f8769
- 600#846d51
- 700#6c573d
- 800#57442d
- 900#453420
- 950#291c0c
Tints and shades
Mixed perceptually toward white and black, so the steps feel evenly spaced.
- Tint 1#ffe9ce
- Tint 2#ffedd8
- Tint 3#fff2e2
- Tint 4#fff6eb
- Tint 5#fffbf5
- Shade 1#c8b399
- Shade 2#948470
- Shade 3#63584a
- Shade 4#362f27
- Shade 5#0f0c08
Colours that work with Bisque
Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.
- #d1ecff
- #c2f4f1
- #f4e0ff
- #ffdecf
- #efebc4
Closest CSS names
bisqueexact matchblanchedalmondΔEok 0.018moccasinΔEok 0.019peachpuffΔEok 0.025antiquewhiteΔEok 0.025navajowhiteΔEok 0.028