Colour reference

Lime 500

#84cc16

RGB
rgb(132 204 22)
HSL
84°, 81%, 44%
OKLCh
76.8% 0.204 130.8

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Lime 500 in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#84cc16
RGBrgb(132 204 22)
RGB legacyrgb(132, 204, 22)
RGB percentrgb(51.76% 80% 8.63%)
HSLhsl(83.7 80.5% 44.3%)
HSL legacyhsl(83.7, 80.5%, 44.3%)
HSV / HSBhsv(83.7, 89.2%, 80%)
HWBhwb(83.7 8.6% 20%)
Nearest nameyellowgreen (approx.)
CMYKcmyk(35.3%, 0%, 89.2%, 20%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(76.814% 0.2044 130.85)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(76.814% -0.13369 0.15461)
CIE LChlch(75.12% 81.599 120.572)
CIE Lablab(75.12% -41.503 70.256)
Display P3color(display-p3 0.5811 0.7926 0.26)
Rec. 2020color(rec2020 0.5807 0.7552 0.22)
srgb-linearcolor(srgb-linear 0.2307 0.6038 0.008)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.3125 0.4815 0.0841)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.518, 0.8, 0.086)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.231, 0.604, 0.008)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.518, 0.8, 0.086, 1.0)
GLSL vec4 — linearvec4(0.231, 0.604, 0.008, 1.0)
GLSL ivec3ivec3(132, 204, 22)
HLSL float3 — sRGBfloat3(0.518, 0.8, 0.086)
HLSL float3 — linearfloat3(0.231, 0.604, 0.008)
HLSL float4 — sRGBfloat4(0.518, 0.8, 0.086, 1.0)
HLSL half4 — sRGBhalf4(0.518, 0.8, 0.086, 1.0)
WGSL vec3f — sRGBvec3f(0.518, 0.8, 0.086)
WGSL vec4f — sRGBvec4f(0.518, 0.8, 0.086, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.231, 0.604, 0.008)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.518f, 0.8f, 0.086f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(132, 204, 22, 255)
Unreal FLinearColorFLinearColor(0.2307f, 0.6038f, 0.008f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(132, 204, 22, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.518, 0.8, 0.086, 1)
Flutter ColorColor(0xFF84CC16)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(132, 204, 22)
SwiftUI ColorColor(red: 0.518, green: 0.8, blue: 0.086)
UIKit UIColorUIColor(red: 0.518, green: 0.8, blue: 0.086, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x84CC16
0x hex (ARGB)0xFF84CC16
Array 0–1[0.518, 0.8, 0.086]
Array 0–255[132, 204, 22]
Decimal integer8702998

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Lime 500 on white1.98:1FailLc 38Non-text elements only
Lime 500 on black10.63:1AAALc 65Headings and large text

Lime 500 text on a white background

Lime 500 text on a black background

White text on Lime 500

Black text on Lime 500

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#dfffbc
  • 100#c8ff8e
  • 200#b4f374
  • 300#9bdd50
  • 400#7cc00f
  • 500#5ea100
  • 600#4b8400
  • 700#3a6a00
  • 800#2c5400
  • 900#214300
  • 950#0f2700

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#99d556
  • Tint 2#adde7d
  • Tint 3#c1e7a0
  • Tint 4#d6efc0
  • Tint 5#eaf7e0
  • Shade 1#66a00f
  • Shade 2#4a7508
  • Shade 3#2f4e03
  • Shade 4#172901
  • Shade 5#040900

Colours that work with Lime 500

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #da8bff
  • #67b9ff
  • #ff829a
  • #cdb500
  • #00d889

Closest CSS names

  • yellowgreenΔEok 0.030
  • limegreenΔEok 0.058
  • lightgreenΔEok 0.118
  • darkkhakiΔEok 0.124
  • mediumseagreenΔEok 0.126
  • darkseagreenΔEok 0.130