CSS named colour

Chartreuse

#7fff00

A CSS named colour: chartreuse is valid anywhere a colour is expected.

RGB
rgb(127 255 0)
HSL
90°, 100%, 50%
OKLCh
89.0% 0.265 136.0

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Chartreuse in every format

Web & CSSThe everyday formats for stylesheets and design tools.

Hex#7fff00
RGBrgb(127 255 0)
RGB legacyrgb(127, 255, 0)
RGB percentrgb(49.8% 100% 0%)
HSLhsl(90.1 100% 50%)
HSL legacyhsl(90.1, 100%, 50%)
HSV / HSBhsv(90.1, 100%, 100%)
HWBhwb(90.1 0% 0%)
Nearest namechartreuse
CMYKcmyk(50.2%, 0%, 100%, 0%)Naive conversion. Real print work needs an ICC profile.

Perceptual & wide gamutModern CSS colour spaces for uniform scales and P3 displays.

OKLChoklch(89.026% 0.2648 136.007)Modern CSS colour space for even palettes — better than HSL when building scales.
OKLaboklab(89.026% -0.19051 0.18392)
CIE LChlch(90.05% 103.983 126.249)
CIE Lablab(90.05% -61.485 83.857)
Display P3color(display-p3 0.6279 0.9884 0.3056)
Rec. 2020color(rec2020 0.6776 0.9668 0.2754)
srgb-linearcolor(srgb-linear 0.2122 1 0)Light-linear sRGB — the same numbers a shader wants for maths.
CIE XYZ (D65)color(xyz-d65 0.4451 0.7603 0.1233)

ShadersGLSL, HLSL and WGSL vectors in both encoded and linear form.

GLSL vec3 — sRGBvec3(0.498, 1.0, 0.0)Encoded values. Use when writing straight to the framebuffer.
GLSL vec3 — linearvec3(0.212, 1.0, 0.0)Light-linear values. Use for lighting, blending and mixing.
GLSL vec4 — sRGBvec4(0.498, 1.0, 0.0, 1.0)
GLSL vec4 — linearvec4(0.212, 1.0, 0.0, 1.0)
GLSL ivec3ivec3(127, 255, 0)
HLSL float3 — sRGBfloat3(0.498, 1.0, 0.0)
HLSL float3 — linearfloat3(0.212, 1.0, 0.0)
HLSL float4 — sRGBfloat4(0.498, 1.0, 0.0, 1.0)
HLSL half4 — sRGBhalf4(0.498, 1.0, 0.0, 1.0)
WGSL vec3f — sRGBvec3f(0.498, 1.0, 0.0)
WGSL vec4f — sRGBvec4f(0.498, 1.0, 0.0, 1.0)
WGSL vec3<f32> — linearvec3<f32>(0.212, 1.0, 0.0)

Engines & appsConstructors for Unity, Unreal, Godot, Flutter, SwiftUI and Android.

Unity Colornew Color(0.498f, 1.0f, 0.0f, 1.0f)Color for everyday scripting (0–1). Color32 when you need whole numbers from 0 to 255.
Unity Color32new Color32(127, 255, 0, 255)
Unreal FLinearColorFLinearColor(0.2122f, 1.0f, 0.0f, 1.0f)FLinearColor for materials and lighting. FColor when you need whole numbers from 0 to 255.
Unreal FColorFColor(127, 255, 0, 255)Whole numbers from 0 to 255 — use when an API asks for FColor, not FLinearColor.
Godot ColorColor(0.498, 1, 0, 1)
Flutter ColorColor(0xFF7FFF00)Packed ARGB, so alpha comes first.
Android ColorColor.rgb(127, 255, 0)
SwiftUI ColorColor(red: 0.498, green: 1, blue: 0)
UIKit UIColorUIColor(red: 0.498, green: 1, blue: 0, alpha: 1)

Raw valuesPacked integers and plain arrays.

0x hex0x7FFF00
0x hex (ARGB)0xFF7FFF00
Array 0–1[0.498, 1, 0]
Array 0–255[127, 255, 0]
Decimal integer8388352

Contrast and accessibility

WCAG 2 ratios are what audits and legislation reference. APCA is shown alongside because WCAG 2 is known to misjudge mid-tone backgrounds, and it is the basis of the WCAG 3 draft.

PairingWCAG 2 ratioLevelAPCASuitable for
Chartreuse on white1.30:1FailLc 14Not usable for text
Chartreuse on black16.21:1AAALc 90Body text, 18px and up

Chartreuse text on a white background

Chartreuse text on a black background

White text on Chartreuse

Black text on Chartreuse

Tonal scale

Hue held fixed while lightness walks OKLCh, ready to use as a design system ramp.

  • 50#dcffc8
  • 100#baff95
  • 200#94fc57
  • 300#75e61c
  • 400#54c800
  • 500#42a600
  • 600#338800
  • 700#256d00
  • 800#1a5700
  • 900#104500
  • 950#032800

Tints and shades

Mixed perceptually toward white and black, so the steps feel evenly spaced.

  • Tint 1#98ff5c
  • Tint 2#afff86
  • Tint 3#c4ffa7
  • Tint 4#d9ffc6
  • Tint 5#ecffe3
  • Shade 1#62c800
  • Shade 2#479400
  • Shade 3#2d6300
  • Shade 4#163600
  • Shade 5#030f00

Colours that work with Chartreuse

Complementary, triadic and analogous partners, rotated in OKLCh so they keep the same apparent brightness.

  • #f8c4ff
  • #bbdeff
  • #ffc6c9
  • #eee100
  • #00ffbb

Closest CSS names

  • chartreuseexact match
  • lawngreenΔEok 0.009
  • greenyellowΔEok 0.047
  • limeΔEok 0.050
  • springgreenΔEok 0.073
  • mediumspringgreenΔEok 0.105